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REALLY enjoying Hidden Paws, but the controls have already forced me to quit......for now.
While the price is reasonable for an easily controllable game, it's a bit high to include a significant degree of frustration. (I understand that as developers, you "grew" with this control strategy, so it feels normal to you both. You may even consider this degree of challenge to be part of the game, but many players may not agree.)
Again, I enjoy HP, but not as is.
Thank you.
Camera control scheme is something we iterated on a lot and in the end decided that the orbiting camera would work best because it allows you to easily inspect objects from multiple angles. You can rotate the camera around what's in front of it by holding the right mouse button and dragging.
Do I understand correctly that you would like to be able to rotate the camera in place instead? Could you please clarify what control scheme would feel more natural to you, so we can improve the experience?
Thank you for the feedback!
I want to be able to rotate the camera by moving the mouse off screen (without leaving the spot)
Thank you :)
The way the game came has always worked perfectly fine for me, but as long as we're going to also be able to turn in place, I'd like to be able to bind that way of turning to my keys as well and not have it only be a mouse control :D Everything else we can set up to keys. So just add that new control to some keybinds (default them to the arrow keys maybe at first) and all will be great there.
Though again, I'm fine the way we have been just being able to rotate around stuff, as long as we're going to have the ability to just turn I'd like to be able to set keys for that turning and not just use the mouse.
We're now working on updating the camera control system and I think it and the options that come with it will solve this issue.
Although I was great with the old controls it just seems that if there is going to be this new ability to just turn in place (as you put in when the mouse it as the side of the screens) that we also get to set keybinds for that ability too. I know that means a bit more work, changing up the screen with the keybinds and stuff so it's not as quick of a fix, but it would be nice if it was there for future people.
As I said I'm good either way and liked the old controls fine but as long as you made the addition I think people would like that to be in the keybinds as well. Just a suggestion, it's not a game breaker for me or anything :D
The controls were actually fine (they worked quite well actually), and the thing a couple of people wanted added was immediately added into the game. So there's no reason to worry and hold off.
What we had at release wasn't too flexible, so we were forced to do some rebuilding, which is why it's taking so long. It's all implemented now and we're testing it to make sure all the changes didn't break anything. You will still be able to play the old way, but a lot more customization will now be available.
And yes, more levels are a possibility for the future (No promises just yet though) ;)
A normal WASD + Mouse to look around would have been nice. Half the time i'm fighting with the controls. :(
When you do that, is the behaviour at the edges of the screen still a problem?
We'll see what we can do about the option though, that is a good point ;)
[Edit] There is now an option to turn that egde behaviour off ;)
Yep, it was a problem. :) Thanks for adding an option for it.