Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- You can burn him with Flame Vent. To do this, throw oil and burn him with Flame Vent. Search the internet for the location of Flame Vent.
Spy's advice is good. Also you mentioned his grapple point: I wouldn't bother trying to hit it. It only appears briefly when he bends over, and grappling on only staggers him for a second or so. Just focus on attacking and dodging instead.
For the spearman in Hirata Estate, get the Mikiri Counter skill. It will make that fight far far easier. The spearman is kind of intended as a tutorial for Mikiri Counters, but that's not explained very clearly.
you mean after he breaks free from the fence I can run away and sneak up on him in whatever position he goes back to? I'll try that thanks
The problem with the game is if you are too close to an enemy and you try to dodge a grab sometimes it will suck you into a grab even with a perfectly timed dodge, your character will just get sucked in, it's super annoying but there is nothing you can do about it, so try and create space when possible. Once you learn all the moves he does and you beat him it will feel so rewarding.
The strat is simple. Only punish. and when you aren't attacking you should be running either away from him or around him. He does a attack and you run towards him, attack 1 to 3 times depending on the attack and how early you get to him (also if he is facing away you can often get in a extra hit), and then run away. The idea is that you want to be running away as soon as he can throw out another attack, in case it is the grab.
If he decides to not attack when you run away, to bait a attack you want to run towards him and then around him. He usually does another attack then, and since you will already be running around him he will miss (run away if you feel like you are in danger, like his kick and stomping combo is hard to punish unless you really know what you are doing). You can then punish a few hits, rince and repeat.
In generall trying to play agressivly does not work since if you need to do a 180 and start running the time those two animations play (+ human reaction time) is enough for the grab to land, making this hit and run strat the only concistent strat i have found, before this he used to be a run killer.
Getting a health upgrade is possible if you explore the Hirate Estate well.
You can use invisible sugar and stealth blow him while he is still tied to chain or aggro,deaggro, and stealth blow first health bar.
For the second bar, you can do 2 hits and hit and run. Will take a while but it is safe.
But normally you can flame vent once, for the "fire scare" animation hit him a few times, then flame vent again for the "burn pain" animation hit him a few times this will likely break his poise so he gets the "staggered" animation hit him a few times.
During the "fire scare", "burn pain", and staggered animation he can not attack so you can do very high dmg in a short amount of time.
Just make sure he gets a hit at least every less than 7 seconds so his poise can not recharge.
Againts spearmens in general you can just grind a little bit and get the mikiri counter move.
Learn their moves, crack the game open. Then start surfin'
Cheers.
Really, its only dangerous move is the grab, once you get the timing down to when you have have to side step it, the fight is effectively over.