Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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Game stopping bug - Babur 3rd mission "Into India"
The objectives of this mission is:

  1. Wait for instructions.
  2. Acquire 6,000 (8,000 on Moderate, 10,000 on Hard) gold by plundering Indian Markets, Trade Workshops, Universities, Monasteries, Caravanserais, and Trade Carts.
  3. Do not hesitate to spend the gold that you steal. It is important that you achieve the required amount, not that you do not use it.

Currently, if you play this mission on MODERATE or HARD difficulty, all the objectives above appear. But if you play on STANDARD difficulty, the second objective "Acquire 6000 gold..." does not appear. You will only see the first and third objectives.

And so if you complete the game on Standard difficulty by defeating all three cities (Lahore, Ludhiana and Jalandar) including all hostile Afghans, the game will not end. Even when there's not a single enemy unit or building left on the map, the game will not end.
Originally posted by haverespect:
I found a resolution guys, you need to simply make all allies your enemies and kill them and you will be allowed to complete the mission.

I believe the bug is where you have made allies but cannot ask them to raid the enemy using keys 63, 64, 65 simply because there is nothing left to raid.

By killing them you forfeit this unobtainable objective.
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Dear Devs, please fix this bug. I have tried playing this mission on Moderate difficulty more than 10 times now but I am not a good player and I keep losing. On Standard difficulty I can beat the enemies but it is not possible to complete the mission because of the bug I have mentioned above, as we cannot acquire the required 6000 gold because it does not appear on the game's objective.
Alladyn 25 Oct @ 3:40pm 
Hello , i have this same problem . Maybe start game with standard difficult , defeat all , save and later change difficult on hard . I will try tommorow them
Mizohican 25 Oct @ 10:29pm 
Finallyyyy I'm able to clear this level on Moderate difficulty. Took me an entire day with so many saves and retries, lolz. Hope devs fix this bug which is there for Standard difficulty. This level on Moderate difficulty is very difficult for casual players like me because there is no proper place to set up base and boom, scarce resources, and you are attacked continuously by three teams from all directions who have also advanced to Imperial age almost immediately, with one of them having trebs.
i have this same issue as well
Thank you, its been a challenge but at least I can finally get past it. Never would have thought to try the mission on different difficulties.
Hope it will be fixed soon
Mizohican 29 Oct @ 10:01pm 
For those of you who are casual players like me who can't wait for devs to fix this bug, here's how I won in Moderate difficulty.

As soon as game starts, take the 8 villagers on the left and build mining camp on the left near the gold mine (red doesn't attack immediately so you have to take all the gold quickly, if you do this later, red will kill all your villagers).

Meanwhile take the other 8 villagers on the right and move to the right side and build your new towncenter between the cliffs and trees. Do not build your base in the starting position, you will easily get overrun, unless you are a good player.

While these 2 groups are building, take all your army and move north and kill the first group of yellow and wait for green to request your help to clear the stone quarry. But do NOT send your army further, most of your camel riders will die. Camel riders are very useless but extremely powerful when upgraded to Imperial, so save them for the upgrade.

Once your new towncenter is built between the trees and cliff, create lots of villagers. tell them to clear all the trees and once a patch is big enough, build farms. Meanwhile send one villager to build a stone gate on the other side of the north river (3 blocks space) and send another villager to build wall and gate on the left side of the new towncenter between tree and cliff. Tell villagers to chop wood between gate and towncenter so that you can build a castle there later.

By this time your army would have killed the first yellow group (see above). Keep your 3 armoured elephants inside green's base for safe-keeping. Send around 5 villagers and build a church inside green's base, and a barrack outside green's base. Create a priest and heal your army quickly, and once barrack is built, create lots of spearmen, also known as trash units since they don't require gold. You have to really conserve gold in this mission.

Make sure you reach the population limit, because red will soon start attacking your original base and destroy your existing houses, hence preventing you from making more units later.

Now with the new batch of spearmen and existing army, go further north and kill the rest of yellow. But once you do this, pull back all your army to your new towncenter to defend it. Bring the 5 villagers up there and seal off the path with palisade walls to prevent your ally (green) from mining the stones. :D Use your villagers inside to mine all the stones, but build one lumber camp also. This is important.

Your army is now back at your new towncenter to defend it, green will defend the first wave of red attack above so don't worry about that.

Once you have enough stones, build a castle as mentioned above, between the walls and towncenter. Use your army around it to defend from blue and purple. By this time, the first group of villagers who were mining gold would have completed, bring them back to your new base too. There would also be enough space by now in your new base area (between trees and cliffs) and create a stable to upgrade your camel riders, and archery.

Soon red will attack your starting base. Let that happen. Don't try to save it, focus on trying to upgrade your camel riders and spearmen, and defending your new towncenter. It is also easier to defend from red in the narrow paths than in the open field (starting base area) because red has many fast moving units like ghulams, skirmishers and light cavalry.

Once your starting base is destroyed, you will have far more population than houses. This is where the lumber camp near the stone quarry above is important. The villagers would have cleared most of the trees there so start building houses in that narrow path leading to the stones, so that you can soon start creating more units again.

You'll also have enough stones by now to build another castle so you can build this below green's gate in the narrow path. Build blacksmith and university near it and upgrade.

It is of great importance to reach imperial age quickly and upgrade your camel riders, because red will soon start attacking you with trebuchets. And this is where you keep saving and replaying. Get rid of the trebs as quick as possible using your upgraded camel riders, while spamming more trash units (spearmen and skirmishers) to take care of its army. Do not create any units that require gold like archers and swordsmen, except for camel riders.

And if you do this right, you can eventually win.

Build a siege workshop, create one more armoured elephant, and with the 3 armoured elephants you have hidden in green's base, go destroy the rubble blocking the path, get the new priests and relics and bring them back to your church inside green's base. You'll also get Mangudais from this path later when you start attacking.

Start sending your fully upgraded Imperial camels to destroy all the surrounding buildings to get the required gold. I started with red because it keeps sending trebuchets, the other two don't, so defending from them is not that difficult. And after many saves and replays, I finally won.

Hope this helps.
The author of this thread has indicated that this post answers the original topic.
I found a resolution guys, you need to simply make all allies your enemies and kill them and you will be allowed to complete the mission.

I believe the bug is where you have made allies but cannot ask them to raid the enemy using keys 63, 64, 65 simply because there is nothing left to raid.

By killing them you forfeit this unobtainable objective.
Originally posted by haverespect:
I found a resolution guys, you need to simply make all allies your enemies and kill them and you will be allowed to complete the mission.

I believe the bug is where you have made allies but cannot ask them to raid the enemy using keys 63, 64, 65 simply because there is nothing left to raid.

By killing them you forfeit this unobtainable objective.
Thank you, your advice has worked. Thought on giving up on this campaign altogether...
lol just had this happen. So dumb. I figured I had to kill my ally since something didnt change a flag, and it worked :p
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