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But a mere reskin is exaggeration, we have some changes in naval units and unique techs.
Indeed, 90% of the mod is the core gameplay reskinned to be compatible with the classical period.
But that's the flavor, AoE2 gameplay in antiquity settings.
For multiplayer it means nothing, but for single player, that opens paths we can't go with AoE1.
And remember that Chronicles is kind of an official version of the Rome at War mod.
If that mod got ancient civs added over time, Chronicles will get too. We just need to wait.
The units are not the new content. well except for the new unique units I suppose. The main content that you're paying for are the campaign missions. Think you just sort of missed the point of the expansion.
1, 2, and 6 is a bad take lmao. What type of gameplay do you want for classic civs? You want a bunch of medieval guys fighting in early 400BC? Literally what's wrong with reskin but keeping the core gameplay interesting?
3. Again, gunpowder at the time yet anyone in that region uses it.
4. What's wrong with transport at all?
5. And most of DLCs have two new civs (Dynasty of India has 3). I don't know if this number makes you bored, perhaps others traditional DLCs make you too.
No, you are not ready for the debate. You just slap a bunch of wood on a car and want a reaction.
Also Transport in the Dark Ages is for Water maps, some of which do include island hoping in transition to Feudal, for resources on other landmasses, like Nile Delta, introduced in African Kingdoms.