Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Classic roguelikes respect the player’s intelligence. Your true metaprogression is the knowledge you gain through experience. The game becomes easier over time not because of artificial upgrades or arbitrary stats, but because you improve. There's no illusion of progress designed to manipulate your dopamine response—just the genuine satisfaction of mastering the game.
Your character levels up and gets stronger within a run, and you get stronger between runs as you learn more about how the game works.
Just coming over from drop duchy and I felt like I was being forced to play a tutorial on my first 3 runs even though I was picking the hardest available difficulty