Jupiter Hell

Jupiter Hell

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impossible seed?
haste trial, callisto 1, there's only one exit door off the landing platform and it's blocked by a forklift, anyone else ever had this happen?

video: https://youtu.be/arLvZmuha3M
Last edited by Studebaker Suckoff; 2 Apr @ 8:22am
Originally posted by Epyon:
Oh wow, indeed. That's a lot of unfortunate circumstances that happened there :P

Will fix!
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The author of this thread has indicated that this post answers the original topic.
Epyon  [developer] 2 Apr @ 1:21pm 
Oh wow, indeed. That's a lot of unfortunate circumstances that happened there :P

Will fix!
Nicholas 3 Apr @ 10:13am 
If this fix is going to change the way levels are being generated, does it mean existing seeds will be changed too?
Epyon  [developer] 3 Apr @ 10:27am 
Each big version the amount of things changed makes the old seeds obsolete anyway. Maintaining the seed "feel" between versions was never a goal for us.

That said it is fairly stable, as we first generate sub-seeds for levels and then run the generators using that seed.
Last edited by Epyon; 3 Apr @ 10:29am
Nicholas 3 Apr @ 10:39am 
Ok. Thank you.
very cool thanks for the reply, I didn't know if this was old news or not, and it's actually the first time I've managed to get this to happen in any run.

the only other major glitch I've noticed is enemies sometimes spawning outside of the gameplay area, but that seems to not really happen on haste trials at all.
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