Jupiter Hell

Jupiter Hell

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impossible seed?
haste trial, callisto 1, there's only one exit door off the landing platform and it's blocked by a forklift, anyone else ever had this happen?

video: https://youtu.be/arLvZmuha3M
Última edición por Studebaker Suckoff; 2 ABR a las 8:22 a. m.
Publicado originalmente por Epyon:
Oh wow, indeed. That's a lot of unfortunate circumstances that happened there :P

Will fix!
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El autor de este hilo ha indicado que esta publicación responde al tema original.
Epyon  [desarrollador] 2 ABR a las 1:21 p. m. 
Oh wow, indeed. That's a lot of unfortunate circumstances that happened there :P

Will fix!
Nicholas 3 ABR a las 10:13 a. m. 
If this fix is going to change the way levels are being generated, does it mean existing seeds will be changed too?
Epyon  [desarrollador] 3 ABR a las 10:27 a. m. 
Each big version the amount of things changed makes the old seeds obsolete anyway. Maintaining the seed "feel" between versions was never a goal for us.

That said it is fairly stable, as we first generate sub-seeds for levels and then run the generators using that seed.
Última edición por Epyon; 3 ABR a las 10:29 a. m.
Nicholas 3 ABR a las 10:39 a. m. 
Ok. Thank you.
Studebaker Suckoff 6 ABR a las 9:52 a. m. 
very cool thanks for the reply, I didn't know if this was old news or not, and it's actually the first time I've managed to get this to happen in any run.

the only other major glitch I've noticed is enemies sometimes spawning outside of the gameplay area, but that seems to not really happen on haste trials at all.
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