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Doing that ruins your experience/enjoyment of the ride, though..
A smaller thing i noticed as well was that she never pointed out anything the main character didn't allready know. Like in the church, when she was standing on one of the benches but never pointed out the paper next to her before emmideatelly after it became vissible to the player. She never found a single piece of paper, in fact.
She also always appeared wherever you were.
And really, the moment you find the first article of clothing that was "Betty's" made it very clear Edward is mentally unstable and making things up.
I then considered that he may have killed his sister when she was young and Lissie was an imaginary version of her. Or even that he was actually Betty and had developed multiple personalities after her brother died.
Edit: the "Home Alone" achievement is kind of a huge signal to anyone who has not figured it out by then.
The "appears wherever it's convenient" I'd play down and say it's understandable developer laziness.
Also, the idea that this nerdy man who, we learn, never leaves his house would have a ward of that age felt immediately off. How would that happen? Did he adopt her? Is she a near-adult orphan? Why aren't we given any back story about it, despite being by far the most notable thing about his character?
When Edward blurts out, "There are no ghosts!", Lissie answers with a sarcastic "I don't know about that".
This might be more evident in hindsight, but when Lissie starts waxing poetic about nature on Day 2, Edward asks, "Where do these strange thoughts come from?", and she retorts, "Well, you're a funny egg, old bean!" (implying those were indeed HIS thoughts).
Strongly suspecting something is also different from something being immediately evident, there's the thrill of not knowing when and how it's going to come into play.
Plus, the exact nature of Edward's various figments isn't clearly stated at any point. They're not ghosts, and they're "alive", in some sort of way. The devs hinted at the matter of their existence not being as clear-cut as one might think.
It would have been addressed in the sequel, had the sequel been made. Sadface.