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Ilmoita käännösongelmasta
However: Our new, commercial version later this year/early 25 will have libraries that are dependent on things that Linux does not support.
It seems that you are somewhat confused about what Unreal Engine is and how we use it, but just "write directly for DirectX" makes no sense.
it's not the same like native
> libraries that are dependent on things that Linux does not support
1. The UNREAL Engine has a complete linux support! And alle other can be written with multiplatform c++, like QT or with an own c++ lib.
2. Then produce 2 different versions (linux + windows), specifically when you like to charge money for a test software.
If we get enough interest to cover Linux development cost, it is definitively something we will consider. We also do on demand create custom benchmarks for B2B customers, so if there is a specific need and use case, our services are available at a reasonable price point.
We do however not have plans to write this for Linux due to lacking interest or customer base. (We would need thousands of paying Linux users to justify the cost).
Niagara does rely on multi-threading, esp for some of the CPU heavy stuff.