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Laporkan kesalahan penerjemahan
We will be expanding our level design team after the release onto Early Access.
We also will endeavor to iron out any hitching caused by level streaming in this time.
The sewers will get a pass to improve the puzzles, add in scripted events and make the escape after all three tasks are done far more interesting.
The prison errand will be updated with an extended introduction that trains the player to use the Taser Baton. Also, a much improved ended cinematic will be implemented where Mercs will come and storm the prison.
There will also be improved combat and general gameplay updates.
All three optional errands are quite different from one another and are fun little diversions. We are currently testing them and they'll come in a future update along with the item venders, so The Dude will have somewhere to spend his legitimately earned cash!
We will either release these all in one go as an update or roll each one out as they are ready. If we go with the latter, we'll split this task into three separate ones.
These updates will filter through on a regular basis that includes other things like bug fixes and new features.
Full 'save states', allowing the player to save the game at any moment and have the game remember exactly what was going on at the time (placement of physics, NPCs and the like) will likely come in a future update.
We will expand on this system with new more in-depth features in another update.
As a method of balancing the melee weapons in POSTAL 4, edged melee weapons will now require a brief charge period to perform their maximum damage output. However, with the use of Vitamin X (which totally aren’t steroids!), the player's melee power and speed are temporarily boosted, forgoing the need for charging period. Additionally, the Quick Kick becomes supercharged, allowing you to do jumping ninja kicks on people to the ground.
We are sorry this vital feature was not ready for the launch onto Early Access.
This task will be updated and split into separate tasks when we know what weapons we will be focusing on.
There will also be more crazy and unique weapons that will be part of another task.
*No real cats were used in R&D for this upcoming weapon... yet.
We'll update this post with more information once we've decided on the final designs.
This is actually quite a challenge. POSTAL 2 achieved this by saving out a copy of the physical game level, which is not an option for us due to the streaming nature of the game.
We do however feel being able to save anywhere you like is important, so we will give this some attention in the coming months.
Improvements will include things like better acceleration, being able to adjust sensitivity via the menu, and improvements to the auto-aim.