Wolflord - Werewolf Online
Are there planned hours to play specifically?
I just loggined now and I am the only one online it seems?
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GeckoDev  [Разработчик] 11 сен. 2019 г. в 8:18 
Planned is a strong word, but yes, since we are so few atm, we coordinate playtests over the Discord channel (it should say so ingame as well).

Once the game is ready, we will open the marketing funnels and that should fix the player count, but as for now, we keep it on the downlow :)
Автор сообщения: Gecko - Direwolf Dev
Planned is a strong word, but yes, since we are so few atm, we coordinate playtests over the Discord channel (it should say so ingame as well).

Once the game is ready, we will open the marketing funnels and that should fix the player count, but as for now, we keep it on the downlow :)
ok nice!

I am in discord and with more than 1K hours in social deduction games (TOS TOL and mindnight) I am sure to give some feedback :D
There are bots you can use to fill slots, but you're capped to 16 players when using bots (I seem to recall people saying this supported 64 players?) and the AI is not all too refined. A few of them vote, they never vote in recounts, and they sometimes give away their class and cannot lie. They were JUST implemented, so that's not all too shocking.

As to player base. The Devs have this weird idea that they can have no attention or player base up until release and then kajillions of people will buy in on Halloween and everything will be all good. Anybody that took a single marketing class in college can tell you this is a terrible idea. There's a lot of red flags on the ground here, I can't tell you how many times a developer has explained to me how they have a perfect strategy designed by an elite marketing team only to go out of business within months of release. This is just something that happens in the Gaming Industry, people pretend to know what they are doing because they think nobody can tell the difference.
A possible way to get players is to have it included in a Humble Bundle or something similar. I'm not sure if that is what the Dev has planned, but it would make sense. I love the genre, and the game looks good. I want to play it but the lack of players is a turn off.
I would think about something like F2P weekend or week, so people could check out this game, but I guess right now developer could be a little bit afraid that bugs would turn people away
Автор сообщения: DarkSkorpio
I would think about something like F2P weekend or week, so people could check out this game, but I guess right now developer could be a little bit afraid that bugs would turn people away
Indeed the amount of bugs is pretty crazy lol.
But the game shows a LOT of potential, and im glad to have bought it.

Your idea would be pretty great for the Direwolf launch maybe. Which is the 31st if im not mistaken.

Allow people acces to the game, for free, for a weekend. They will probably buy it afterwards. I mean i already prefere this over throne of lies (Town of Salem still bae tho :P )

But to be honest I (and devs dont get me wrong, i do believe you work hard and i think you make an awesome game) doubt that this game will be "release ready" by the set deadline... based on all the bugs and stuff ive seen so far.

But then again, rome wasnt build in a day either.
I am having fun with this game, and i hope it continues to grow!
you can poke me when noone is playing
Next time this game is on sale like how it was for Halloween Im buying it for everyone on my friends list lol
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Дата создания: 11 сен. 2019 г. в 5:22
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