Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Still keeping an eye out for how you plan to balance Amphibious Jets... maybe add a fourth option in the "Mass Missile Jet/Mass AA Mech > Amphibious Jets > Basically Everything Else" conundrum? ;-)
Couple suggestions for next update, non-gameplay balance related:
1. Auto Server Host Abuse Prevention: I've been experiencing several jackass hosts that will switch me to a non-existent team (e.g. switching me to position 10 on an 8p map), effectively kicking me, even though I was one of the first ones to join. Not pointing fingers, but it usually happens when the hosts name is non-English. Maybe if there could be some way to keep track of what order players joined, and automatically move players to existing positions (based on the map size) unless players choose to move themselves? Or just count positions on the map and prevent hosts from moving players to non-existent spawn points? Hmmm...
2. Colour names for the in-game Players tab according to the team they're on, for faster identification? It's currently a little hard to quickly pick out that information. Or maybe I'm just challenged.
3. Allow Host to Delay the Auto-Countdown by 1 minute: Sometimes you'll be waiting for 5-10 minutes for enough players to join on a 6p map. 4 players join, starting the countdown, which would be fine except ONE more player suddenly joins and... that's it. You helplessly watch the auto-start countdown, get into a 3v2 game, and everyone leaves.
Thoughts?
Are these workshop mods or manually installed mods. Do you see any kind of error? Could you email me or message me on discord ideally with the lastrun.log file.
@Space Captainface
Yeah looking at adding some new units and working on the balance for the next update.
1. That sucks. I have removed kicking and added forced starts to avoid hosts abusing games. It's likely they are trying to play with their friends the public server. I have some '8+' servers were only 8 player maps are allowed but does limit the map options. Being the first player in a server does avoid these issues but you will need to wait longer for a game. I might look at servers with no one controlling them, or map voting.
2. I'll have a look and what I can do to make the team layout clearer. I do worry that might make the teams clearer but the playername themselves might be hard to read.
3. I'll look at ways I can fix that, a single delay might work or detection of unbalanced teams, not sure. The controlling player can start the game when ever they like they don't need to wait till the end of the timer, but most of them seem to just wait till the game force starts.
Maybe a table format display? Columns for "Name/Status/Team"?
Well, I sometimes play 1v2 or 2v3 if there aren't enough people, so I think a combo host-controlled delay might work?
Keep up the good work.
Have enjoyed it a lot so far. Thank you for your work,
It's... it's $5.
It's a coffee.
And the creator has put in a MASSIVE amount of work and continues to.
I hope you don't buy 5 dollar cup of coffee my dude. Dunkin Donuts its 2.95 for a large as ♥♥♥♥ cup.
... I hope you don't complain about a game costing $5?