BATTLETECH

BATTLETECH

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Eck 19 apr, 2018 @ 16:57
Combat Tactics Guide Posted
Have a look and let me know what you think:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1365402907

- Eck
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HurricaneSG 19 apr, 2018 @ 17:02 
I'll Quote my Comment that i gave to the Guide:

"Awesome Guide, thx Eck!
Will give a Thumps up as soon as i have my Backer Key entered in Steam and it recognises me as an Owner of the Game!"
Queco Jones21 20 apr, 2018 @ 13:28 
Awesome guide! Thanks for posting it! Can't wait to get my hands on it!

Anyway to know what mechs we'll get for each different 'origin path'?
Waiting for my key so i can give this excellent guide the 5-stars it deserves
Daohor 23 apr, 2018 @ 23:33 
Ursprungligen skrivet av Queco Jones21:
Awesome guide! Thanks for posting it! Can't wait to get my hands on it!

Anyway to know what mechs we'll get for each different 'origin path'?

As far as I could glean from various streams, it seems we're stuck with the same old Blackjack, I will gladly be mistakeing about this.
CPatrick 24 apr, 2018 @ 4:34 
Nice work, Eck! Thanks for taking the time to put this together for us. See you planetside!
raven 24 apr, 2018 @ 4:39 
ай маструби!
Rekalty 24 apr, 2018 @ 8:27 
I think yes.
Anacone 24 apr, 2018 @ 13:10 
How excatly you use Multi-Target skill?
TheLetterZ 24 apr, 2018 @ 13:19 
This is awesome! I will study this closely!
Sedimin 24 apr, 2018 @ 14:11 
Ursprungligen skrivet av Anacone:
How excatly you use Multi-Target skill?

You click on the enemies you want to attack.

In the lower right corner, that lists the weapons equipped...you can click on them to target A, B, or C enemy. This helps when faced with mechs and tanks.
LucaRuella 24 apr, 2018 @ 15:02 
Is there an official manual besides this guide?
Asmosis 24 apr, 2018 @ 20:15 
A very excellent guide, thanks.

Not sure if its mentioned, but a note that sprinting takes up the attack phase as well would be good.
Khadgarion 25 apr, 2018 @ 15:41 
I'd like to know what the range shading is indicating in the firing arc part that's drawn out when you are confirming which way you want to face after moving.

I am guessing that it has to do with min / optimal / max ranges of weapons, but after some trial and error moving around to test that theory I really have no idea.
Eck 25 apr, 2018 @ 16:58 
@Khadgarion

The shaded circles indicate weapon ranges for the weapons you have selected in the bottom right panel. When multiple types of weapons are selected it overlays them on top of each other and it can be difficult to read. If you select just a single weapon type like LRMs, you'll see a blank arc at the front because of the weapon's "minimum effective range". There will be a brighter white arc indicating a range band where you suffer no penalties. And then a dimmer white arc indicating long range shots.
Khadgarion 27 apr, 2018 @ 18:13 
Ursprungligen skrivet av Eck:
@Khadgarion

The shaded circles indicate weapon ranges for the weapons you have selected in the bottom right panel. When multiple types of weapons are selected it overlays them on top of each other and it can be difficult to read. If you select just a single weapon type like LRMs, you'll see a blank arc at the front because of the weapon's "minimum effective range". There will be a brighter white arc indicating a range band where you suffer no penalties. And then a dimmer white arc indicating long range shots.

Thanks for the clarification. I was thinking that the "brighter" the arc meant that it was the optimum for all selected weapons, but it seems like that is not entirely the case. Is there an easier way to back out of the direction facing part of movement than hitting ESC? I find myself having to do that quite frequently while tring to figure out the best range for movements. I wonder if showing the range overlay (in 360 degrees) while selecting the tile would make that decision a lot easier. After clicking the tile, it would drop down to the 90 degree firing arc.

I also recently found out that mousing over the percentage to hit (i think that's what it is) shows a breakdown of the accuracy (target moved, range, etc). Which is quite helpful as well.
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