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of course i wished the game had more equipment for the elements, and i wish the world was even larger, but a really solid game.
But yeah, VERY solid combat in this game. It has surprising amounts of depth to it and lots of room to play with, while at the same time being accessible enough to not devolve into a massive grindfest even for the optional superbosses. They did a good job with this.
Currently have my second squad as bow / ranged and it's FUN plucking lol.
fake news
- This game made turn-based combat cool and dynamic, which is a colossal task to accomplish.
- The animations, visuals, environments, and 3D models look better than some current-day games. This game was released in 2006! Look at how the hair and clothes move when you run or stop. Unbelievable standards of quality.
- Timeless UI. Still holds up.
- Narration and writing (as in text and dialogue writing) are the best out there. Read the entries for monsters and bosses in the bestiary, it's like reading a classic book. So well written. It's not just a translation job from Japanese, it's way more than that.
- No need to mention the music because it's on point and each track fits perfectly well with the environment.
- Talking to NPCs adds to the atmosphere. They blend in with their surroundings and feel alive.
- The only weak point is Vaan in the story and this has been said a million times before. He's an empty husk/placeholder representing the player. I wish the main character was Balthier instead. Another weak point is the lack of side quests aside from hunting marks.