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Lmao, yeah, you can call it like that.
I don't exactly where, but I've read or heard something about it before.
And no matter how many platformers I've played, 3D and 2D, this game here is the only one where I do the midair-jump instantly... which means, I already ran off the edge, but it never looked like it.
This is the thing tho.
It's nice that each char has some sort of double-jump mechanic... the problem is, that it takes the flow away of your planned route.
You wanted to get high up somewhere with a double jump?
Well, too bad, since you activated it already by accident...
Only thing to do is adapting and dragon-boost up or whatever.
Of course there is the fact that Lilac's boost powers, Carol’s disc. Milla's cube powers and Neera's ice powers are all tied to a special meter so they might not always be available. So in that sense, someone like Madeline in Celeste might have something of an advantage since she has the mid air dash which for most of the game is once per air time. It would be nice to have but I think Celeste is far more precision based than FP2 and a good amount of the cast are more vertically capable than Madeline. The meter issue can be somewhat resolved by the fact that collecting crystals fills your meter.
I never really found the lack of coyote time a major issue in either of these games due to the fact that their air control is generally really good and they often fall slowish.