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Nahlásit problém s překladem
Lots of people have played the game via Virtual Desktop.
It's a known issue that when playing the PC version of the game on a Quest 2 headset, a correct alignment of game and play area is not guaranteed and the user may have to manually reset the positioning.
I don't know why this happens - it doesn't happen with other headsets, nor with the native Quest 2 version of the game. I actually don't know if it's specific to Virtual Desktop or also happens with link cable or air link, as I've only played the PC version on Quest 2 myself via Virtual Desktop.
In any case, you can work around it by resetting the Quest 2's orientation by holding down the menu button on the right controller for a few seconds. I recommend doing this while in the main menu of the game. While doing it, you need to be standing in the center of your play area, and face in the direction of one of the edges of your play area. After this reset, try to see if you can stand on all middle 9 floor tiles without going through the guardian. It can be a bit fiddly and may require a few tries to get it right.
There is no cross-buy between Steam and Oculus stores - see this FAQ for more details:
https://eyeofthetemple.com/faq.html
I recommend getting the alignment right in the "menu area" with the Start Game trigger and ensure you can reach all the 3x3 center tiles on the ground before starting the game proper.
Restarting the game fixed this.
I don't have much experience using slam tracking. But when I was playing at a friend's quest 2, the vr workspace was able to rotate.
This occurred mainly when we swapped in the game (he took off the vr, and I put it on) and then the front in the game was e.g. towards the TV, and after the swap to the right of the TV. It was a different, kayak game.
I use a set with lanterns, there is no way for the vr area to rotate.
For this to happen, you need to recalibrate the VR headset.