Shardbound

Shardbound

7 Aug, 2017 @ 3:35pm
Balance, Tutorial, and Mac Testing
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Showing 1-3 of 3 comments
Fated Music 7 Aug, 2017 @ 5:24pm 
Wow, Zephyr monk being an AoE +3 movement is pretty interesting. :) Happy to see the ol' boy get a buff! Canonneer is a super badass too, as expected. <3 Can't wait till the effects end of the pipeline gets sorted out so we can get some of those stored-up models! Though obviously I don't mind waiting for your guy's usual quality too.
Roodbaard 8 Aug, 2017 @ 10:58am 
I started playing this game last week. Your current tutorial teaches us that ranged minions can only target enemies "in line of sight". In my brain this automatically logged as a range / distance issue, but one can shoot an enemy at any distance. Its height / elevation that blocks targetting. As well as other enemies standing in front. One does not need a minion to step in front to provide vision.

Your tutorial did not clarify this, I had to find out through playing. What I want to say: explain ranged mechanics more clearly in the tutorial.
Ezekeel 8 Aug, 2017 @ 4:31pm 
The art looks great and it is impressive how much iteration you do in the concept stage before locking down the final design. You clearly put a lot of thought into it. So I wonder what the point is of Baffling Presence's hovering manbun. Design should be guided by function and a hovering hairpiece seems really useless and thus overdesigned.
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Showing 1-3 of 3 comments
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