Shardbound
2017년 8월 7일 오후 3시 35분
Balance, Tutorial, and Mac Testing
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Fated Music 2017년 8월 7일 오후 5시 24분 
Wow, Zephyr monk being an AoE +3 movement is pretty interesting. :) Happy to see the ol' boy get a buff! Canonneer is a super badass too, as expected. <3 Can't wait till the effects end of the pipeline gets sorted out so we can get some of those stored-up models! Though obviously I don't mind waiting for your guy's usual quality too.
Roodbaard 2017년 8월 8일 오전 10시 58분 
I started playing this game last week. Your current tutorial teaches us that ranged minions can only target enemies "in line of sight". In my brain this automatically logged as a range / distance issue, but one can shoot an enemy at any distance. Its height / elevation that blocks targetting. As well as other enemies standing in front. One does not need a minion to step in front to provide vision.

Your tutorial did not clarify this, I had to find out through playing. What I want to say: explain ranged mechanics more clearly in the tutorial.
Ezekeel 2017년 8월 8일 오후 4시 31분 
The art looks great and it is impressive how much iteration you do in the concept stage before locking down the final design. You clearly put a lot of thought into it. So I wonder what the point is of Baffling Presence's hovering manbun. Design should be guided by function and a hovering hairpiece seems really useless and thus overdesigned.
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게시된 날짜: 2017년 8월 7일 오후 3시 35분
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