Shardbound

Shardbound

Wait, is this game back?
Dude, I saw this game die....

did it come back?
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Näytetään 1-15 / 18 kommentista
it had a renewal for a few months as the devs handed control of it over to some community members, but looks like they left the game alone sense then
zag (she/her) lähetti viestin:
it had a renewal for a few months as the devs handed control of it over to some community members, but looks like they left the game alone sense then
:(

cool of the devs though
Viimeisin muokkaaja on Shinoskay; 29.3.2022 klo 11.54
I dont get how this could have failed, it is one of my most favorite games of all time.

Anybody know why they failed/article online about ???
anyone wanna have a game?
add me as a friend
MrStonks.crypto lähetti viestin:
I dont get how this could have failed, it is one of my most favorite games of all time.

Anybody know why they failed/article online about ???

Apparently it didn´t fail, the Devs either have something better to do, job wise or they didn´t find anyone to "sponsor" them. Feels like they weren´t that interested, considering there are many options nowadays to get funding. Or maybe they are actually responsible people that didn´t feel like asking for money without being sure they can commit to finish the project.
Yeah i've been coming back to this game every so often looking to see the progress. I love the tactical/CG feel. I'm sad to hear that the devs kinda gave up on it. I hope whoever they gave it to - will continue it.
enkidu 2.11.2022 klo 16.39 
Wow, it turns out you CAN'T make a game with woke characters if you don't have infinite money for marketing that EA or Acrivision have.
enkidu lähetti viestin:
Wow, it turns out you CAN'T make a game with woke characters if you don't have infinite money for marketing that EA or Acrivision have.

???

It had a 76% review, a very high skill ceiling, and everyone that played it loved it. Very few CCGs have ever approached the complexity and depth that Shardbound had. I've been waiting 5 years now for another good CCG to pop up.
Viimeisin muokkaaja on nesðarus; 4.11.2022 klo 23.14
Bubbletea.hole lähetti viestin:
I dont get how this could have failed, it is one of my most favorite games of all time.

Anybody know why they failed/article online about ???

A major investor withdrew right before the game was going to leave Early Access. This crippled all production to a grinding halt. Without funds to finish the game it was left in it's current state. They decided to leave it up because it had a small but dedicated community that loved the game. (including myself) Eventually the devs allowed some of the community to do a couple of small updates within the next 2 years. And here we are nearly 5 years later. I truly loved this game myself, so I get how you feel.
the main problem is they didnt crowd source soon enough. You left out that they waited some time before they let the community update, most the people had already left thinking the game was dead or that the developers pulled a cash juke of some kind.

so even when the community updated it, there were so few people to play that it didnt survive.

the biggest thing that really ended the game, the final nail on the coffin, was when the graphics dropped for whatever reason. even community members... like myself... stopped playing once the graphics were broken. Then when people got graphics back in, the bot system stopped really working... so solo play was just not an option unless you waited for a very very long time. So the dead horse desiccated.

the last moment to turn it around was before the graphics loss, but everything was resolved too slowly.
Bubbletea.hole lähetti viestin:
I dont get how this could have failed, it is one of my most favorite games of all time.

Anybody know why they failed/article online about ???
Just thought id check and see if anyone still played and to answer your question. The game failed because the dev team decided it wasn't worth their time to continue developing. That's ultimately how games fail. It's entirely down to devs to continue updating a game in a way that promotes and encourages players to want to play the game. If you can't do that. Your game will always fail. Games like this are built on the playerbase. It was simply too big a project for the dev team to be able to update and maintain fast enough to keep people interested. We see small games with small playerbases and small dev teams still thrive because the dev team cares about their game and continues to update it. For example, omega strikers still gets updates often. As for card games that get updated often but have small teams and small playerbases, we have the likes of Eternal card game. The same thing happened with frozenbytes starbase. The team wasn't able to meet the demand that was required of them to keep starbase updated and bug free. New content wasn't released fast enough and it led to everyone leaving and the game being abandoned. Devs aren't usually interested in keeping a game updated if everyone leaves. Though, it's still the devs fault if everyone leaves because they didn't update and maintain the project properly. Games are expensive and if you don't have the funds to continue updating and releasing content at a good pace, this is what happens. updates slow down, people leave because the updates are too slow and the devs run out of money to pay the team to continue working on it and it dies.
Jessica the squid lähetti viestin:
Bubbletea.hole lähetti viestin:
I dont get how this could have failed, it is one of my most favorite games of all time.

Anybody know why they failed/article online about ???
We see small games with small playerbases and small dev teams still thrive because the dev team cares about their game and continues to update it. For example, omega strikers still gets updates often. As for card games that get updated often but have small teams and small playerbases, we have the likes of Eternal card game. The same thing happened with frozenbytes starbase. The team wasn't able to meet the demand that was required of them to keep starbase updated and bug free. New content wasn't released fast enough and it led to everyone leaving and the game being abandoned. Devs aren't usually interested in keeping a game updated if everyone leaves. Though, it's still the devs fault if everyone leaves because they didn't update and maintain the project properly. Games are expensive and if you don't have the funds to continue updating and releasing content at a good pace, this is what happens. updates slow down, people leave because the updates are too slow and the devs run out of money to pay the team to continue working on it and it dies.

Most of what you said literally doesn't apply here. This game's all-time player peak was 1/3 that of Eternal's and 1/10 that of Omega Strikers'. It simply couldn't gather enough players in the first place, let alone disappoint them with slow updates...
enkidu lähetti viestin:
Wow, it turns out you CAN'T make a game with woke characters if you don't have infinite money for marketing that EA or Acrivision have.
Woke characters?
ya, I dont remember any real woke things in this. not anything obtuse anyways.
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