A-Tech Cybernetic VR

A-Tech Cybernetic VR

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9. bře. 2018 v 7.21
Dev Diary 3. - The Evil NavMesh
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Zobrazuje se 17 z 7 komentářů
Smooth locomotion is a basic feature today in VR games... of course that teleportation is still valid to some users that might get sick, so both need to be present on every game planned for VR... otherwise you are going to have sad players
Well if it makes you all feel any better im still having fun with this game. One of my fav. i play right now.
Good luck guys. This is one of best titles for VR, so far You are doing grate job. Keep it up.
XREAL Games  [vývojář] 11. bře. 2018 v 7.28 
@Michelangelo
We completely agree with you on that, this is the reason that our game has provided both options for quite a time now (and will continue to do so). But our game designer wanted to share our experience that even such a trivial feature can become a major challenge when you're developing in such a rapidly changing environment.
Thanks for your support!
The Devs
We bought this game knowing it's early access from an indie developer. What you've done so far is amazing, up there with some of the best AAA titles like Killing Floor and From Other Suns.

What ever you've gotta do, we're with you! :steamhappy:
Have you thought about giving support to wmr?
XREAL Games  [vývojář] 29. bře. 2018 v 6.32 
@trolillochico
Of course! Our DevKit is already on our way but it has to come across an ocean to Hungary, so it might take a while. We don't want to overpromise but check back in a month cause we could already be supporting it by then.
The Devs
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Zobrazuje se 17 z 7 komentářů
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Datum zveřejnění: 9. bře. 2018 v 7.21
Počet příspěvků: 7