Bitdude

Bitdude

UBSERD 15 Jan, 2017 @ 8:24pm
The game crashes on start for me. Gtx 1080, i7 6700.
Is there a beta I have to activate?
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Showing 1-9 of 9 comments
wicked.manatee.games  [developer] 20 Jan, 2017 @ 3:42pm 
That could be the Oculus entitlement check. Right now, only Rift is supported; it uses the Oculus SDK to launch. If you're running Vive or if you are running through SteamVR, this might be causing issues. If it fails this entitlement check, the app closes.

Could you post the log? C:\Program Files (x86)\Steam\SteamApps\common\Bitdude\Bitdude_Data\output_log.txt
Last edited by wicked.manatee.games; 20 Jan, 2017 @ 3:42pm
UBSERD 20 Jan, 2017 @ 4:01pm 
The log is below, thanks!



Mono path[0] = 'D:/SteamLibrary/steamapps/common/Bitdude/Bitdude_Data/Managed'
Mono path[1] = 'D:/SteamLibrary/steamapps/common/Bitdude/Bitdude_Data/Mono'
Mono config path = 'D:/SteamLibrary/steamapps/common/Bitdude/Bitdude_Data/Mono/etc'
PlayerConnection initialized from D:/SteamLibrary/steamapps/common/Bitdude/Bitdude_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55232
Multi-casting "[IP] 10.0.0.169 [Port] 55232 [Flags] 2 [Guid] 2486416904 [EditorId] 4171568218 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-754KDKV) [Debug] 0" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55232]
PlayerConnection already initialized - listening to [0.0.0.0:55232]
Initialize engine version: 5.5.0p2 (8c0fafe44827)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: NVIDIA
VRAM: 8144 MB
Driver: 21.21.13.7633
Begin MonoManager ReloadAssembly
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Completed reload, in 0.021 seconds
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on OVRScreenFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: C:/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 382)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initialized touch support.

Overlay is using an unsupported compressed pixel format.UnloadTime: 0.741941 ms
Unity v5.5.0p2, Oculus Utilities v1.10.0, OVRPlugin v1.10.0, SDK v1.10.2.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
OVRManager:Awake() (at C:\Users\Will\Documents\Unity Projects\Bitdude2\Assets\OVR\Scripts\OVRManager.cs:548)

(Filename: C:/Users/Will/Documents/Unity Projects/Bitdude2/Assets/OVR/Scripts/OVRManager.cs Line: 548)

User is not entitled to use Bitdude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Persistant:<OnSceneLoaded>m__0(Message) (at C:\Users\Will\Documents\Unity Projects\Bitdude2\Assets\Scripts\Persistant.cs:89)
Oculus.Platform.RequestCallback:HandleMessage(Message) (at C:\Users\Will\Documents\Unity Projects\Bitdude2\Assets\OculusPlatform\Scripts\Callback.cs:104)
Oculus.Platform.Callback:HandleMessage(Message) (at C:\Users\Will\Documents\Unity Projects\Bitdude2\Assets\OculusPlatform\Scripts\Callback.cs:148)
Oculus.Platform.Callback:RunCallbacks() (at C:\Users\Will\Documents\Unity Projects\Bitdude2\Assets\OculusPlatform\Scripts\Callback.cs:55)
Oculus.Platform.Request:RunCallbacks(UInt32) (at C:\Users\Will\Documents\Unity Projects\Bitdude2\Assets\OculusPlatform\Scripts\Request.cs:35)
Oculus.Platform.CallbackRunner:Update() (at C:\Users\Will\Documents\Unity Projects\Bitdude2\Assets\OculusPlatform\Scripts\CallbackRunner.cs:28)

(Filename: C:/Users/Will/Documents/Unity Projects/Bitdude2/Assets/Scripts/Persistant.cs Line: 89)

Setting up 2 worker threads for Enlighten.
Thread -> id: 3f0 -> priority: 1
Thread -> id: b5c -> priority: 1
same for me wont start praise Jesus
UBSERD 23 Jan, 2017 @ 3:36pm 
Yeah not fun. I love pacman too.. hopefully the Dev will respond to this eventually.
wicked.manatee.games  [developer] 24 Jan, 2017 @ 1:28pm 
Hmm.. yeah. This looks like the issue I mentioned. "User is not entitled to use Bitdude" can be seen in the log you posted. It looks like it is failing the entitlement check. I was hoping if I used the Oculus SDK to launch in Steam that it'd pass this. Maybe that's not the case. I'll have to do another build this weekend and remove the entitlement check functionality for now.
Sorry all
UBSERD 24 Jan, 2017 @ 3:47pm 
No problemo. Thanks for responding, and I look forward to giving it a go once it's updated.
wicked.manatee.games  [developer] 25 Jan, 2017 @ 3:57pm 
I've released a hotfix for it. Try again and let me know
UBSERD 25 Jan, 2017 @ 5:08pm 
Will do, thanks!
chachacakes 3 Jun, 2017 @ 6:31am 
Originally posted by Godislove4u:
same for me wont start praise Jesus
mine goes to title screen but then i cant click anything
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