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Rapportera problem med översättningen
Could you post the log? C:\Program Files (x86)\Steam\SteamApps\common\Bitdude\Bitdude_Data\output_log.txt
Mono path[0] = 'D:/SteamLibrary/steamapps/common/Bitdude/Bitdude_Data/Managed'
Mono path[1] = 'D:/SteamLibrary/steamapps/common/Bitdude/Bitdude_Data/Mono'
Mono config path = 'D:/SteamLibrary/steamapps/common/Bitdude/Bitdude_Data/Mono/etc'
PlayerConnection initialized from D:/SteamLibrary/steamapps/common/Bitdude/Bitdude_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55232
Multi-casting "[IP] 10.0.0.169 [Port] 55232 [Flags] 2 [Guid] 2486416904 [EditorId] 4171568218 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-754KDKV) [Debug] 0" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55232]
PlayerConnection already initialized - listening to [0.0.0.0:55232]
Initialize engine version: 5.5.0p2 (8c0fafe44827)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: NVIDIA
VRAM: 8144 MB
Driver: 21.21.13.7633
Begin MonoManager ReloadAssembly
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
Loading D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- Completed reload, in 0.021 seconds
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\SteamLibrary\steamapps\common\Bitdude\Bitdude_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on OVRScreenFade
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: C:/buildslave/unity/build/Runtime/Mono/MonoScriptCache.cpp Line: 382)
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initialized touch support.
Overlay is using an unsupported compressed pixel format.UnloadTime: 0.741941 ms
Unity v5.5.0p2, Oculus Utilities v1.10.0, OVRPlugin v1.10.0, SDK v1.10.2.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
OVRManager:Awake() (at C:\Users\Will\Documents\Unity Projects\Bitdude2\Assets\OVR\Scripts\OVRManager.cs:548)
(Filename: C:/Users/Will/Documents/Unity Projects/Bitdude2/Assets/OVR/Scripts/OVRManager.cs Line: 548)
User is not entitled to use Bitdude
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
Persistant:<OnSceneLoaded>m__0(Message) (at C:\Users\Will\Documents\Unity Projects\Bitdude2\Assets\Scripts\Persistant.cs:89)
Oculus.Platform.RequestCallback:HandleMessage(Message) (at C:\Users\Will\Documents\Unity Projects\Bitdude2\Assets\OculusPlatform\Scripts\Callback.cs:104)
Oculus.Platform.Callback:HandleMessage(Message) (at C:\Users\Will\Documents\Unity Projects\Bitdude2\Assets\OculusPlatform\Scripts\Callback.cs:148)
Oculus.Platform.Callback:RunCallbacks() (at C:\Users\Will\Documents\Unity Projects\Bitdude2\Assets\OculusPlatform\Scripts\Callback.cs:55)
Oculus.Platform.Request:RunCallbacks(UInt32) (at C:\Users\Will\Documents\Unity Projects\Bitdude2\Assets\OculusPlatform\Scripts\Request.cs:35)
Oculus.Platform.CallbackRunner:Update() (at C:\Users\Will\Documents\Unity Projects\Bitdude2\Assets\OculusPlatform\Scripts\CallbackRunner.cs:28)
(Filename: C:/Users/Will/Documents/Unity Projects/Bitdude2/Assets/Scripts/Persistant.cs Line: 89)
Setting up 2 worker threads for Enlighten.
Thread -> id: 3f0 -> priority: 1
Thread -> id: b5c -> priority: 1
Sorry all