Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I've also noticed that this is a major trend in many games, shows and other media. Nothing ever gets resolved and the endings are always some cop-outs or setups for something else. Having an ending is basically a lost art nowadays (last ~15 years).
we'd get a far superior follow up...
Games explain everything
Not only was there only one episode dedicated to continuing this game's story, it didn't even resolve anything! It just got everything and threw it in a dumpster. The anime is truly terrible.
I still think UDG has the best ending out of all the four games because THH just ends without revealing anything outside, which is not bad, just a little frustrating because everyone wanted to see the outside world, DR2's ending makes no sense unless you watch the Danganronpa 3 anime to realize that Izuru was never infected with despair to begin with, meaning he would have had the free will to do anything after getting out of the simulation, and DRV3 leaves most things ambiguous, though it heavily leans on the entire premise of Chapter 6's reveals being lies if you rewatch the first Prologue after finishing the game.