Cold Waters

Cold Waters

I believe the planes in this game are cheating.
So, it’s pretty obvious that the aircraft in this game are straight-up cheating. I recently built this "Fun-sub" . It can run 65 knots, has insane acceleration that pins you to your seat, and brakes like a race car. Oh, and it can dive down to 5000 feet, makes zero cavitation noise, is completely silent, and has no active sonar signature. Sounds like the ultimate stealth machine, right? Well, nope. Even with all that, I still can’t shake these planes.

Even when I’m booking it at 65 knots, they somehow always know exactly where I am and just drop torpedoes right in front of my nose! Or, if I’m sneaking around at 5 knots at 15,000 feet, they still manage to plop depth charges right on top of me. Like, how do they even know my depth? It’s ridiculous. My guess is the devs couldn’t be bothered to give the planes a proper sonar system, so they just gave them "all seeing eyes" or something.

At this point, I’m convinced the only way to escape these planes is to exploit some weird game mechanic or pull off some specific maneuver. Otherwise, it doesn’t matter where you are or how deep you go—they’ll always find you and nuke you with bombs or torpedoes.

And yeah, I know what you’re thinking: “You’re cheating too!” Sure, I tweaked my sub a bit this time, but come on—the game’s been cheating this whole time. Sometimes, you gotta fight fire with fire, right? If the game’s gonna cheat, maybe you need a cheater to level the playing field. OR NOT!
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The planes don’t cheat. They use MAD.

I suspect you are exaggerating at being tracked at 5000’?

They can get you on MAD at 1000’ (iirc) if they are right over you, or a slant range of 1000’ if not. If you are moving then (just like when you solve a target) it is easier for them to get a solution on you. Especially if there are two of them.

Is it cheating? It feels like it. But in one sense it’s a realistic challenge. The only aspect that is arguable is the degree to which the MAD is effective to detect and localise you. The game possibly overstates the effectiveness of MAD. But then the real world effectiveness is classified.

If it bugs you, you can alter MAD effectiveness in one of the game files - preferably in the mods folder but you could alter the core files if you want.
But yes I would say most players agree it feels like they are cheating.

Also the game and its minimal documentation don’t at all explain to what is happening or even that this is a possibility.

I forget whether some, all, or none of the helos have MAD. But all the base game fixed wing aircraft have it.
To add to the above. The cheating they do is having infinite fuel and infinite ordinance.

A Ka-25 could only carry 1,900 kg of disposable ordinance (~2 torpedoes) and had a range of 400 km (about 2 1/2 hours of fuel).
I have seen them run out of ordnance but yes they never ever run out of fuel. They stay on station until the end of time and that is somewhat cheating.

(Actually iirc they have unlimited depth charges? but other ordnance such as torpedoes and buoys are finite and counted)

I rationalise it as: if they had an active NATO contact in a hot war they would stay on station until relieved by another aircraft.
Diposting pertama kali oleh The Inept European:
The planes don’t cheat. They use MAD.

I suspect you are exaggerating at being tracked at 5000’?

They can get you on MAD at 1000’ (iirc) if they are right over you, or a slant range of 1000’ if not. If you are moving then (just like when you solve a target) it is easier for them to get a solution on you. Especially if there are two of them.

Is it cheating? It feels like it. But in one sense it’s a realistic challenge. The only aspect that is arguable is the degree to which the MAD is effective to detect and localise you. The game possibly overstates the effectiveness of MAD. But then the real world effectiveness is classified.

If it bugs you, you can alter MAD effectiveness in one of the game files - preferably in the mods folder but you could alter the core files if you want.
i wonder if ther r mods for that.
ill may have to learn to try
Sometimes, it's VERY refreshing to play the Soviet side... Because you have Igla/Strela missiles to shoot them with. :) (But you need DotMod... or that other Mod)
Diposting pertama kali oleh Quarren King of Q:
Diposting pertama kali oleh The Inept European:
The planes don’t cheat. They use MAD.

I suspect you are exaggerating at being tracked at 5000’?

They can get you on MAD at 1000’ (iirc) if they are right over you, or a slant range of 1000’ if not. If you are moving then (just like when you solve a target) it is easier for them to get a solution on you. Especially if there are two of them.

Is it cheating? It feels like it. But in one sense it’s a realistic challenge. The only aspect that is arguable is the degree to which the MAD is effective to detect and localise you. The game possibly overstates the effectiveness of MAD. But then the real world effectiveness is classified.

If it bugs you, you can alter MAD effectiveness in one of the game files - preferably in the mods folder but you could alter the core files if you want.
i wonder if ther r mods for that.
You don’t need a mod. Just a text editor.
I think the games bugged. I'm using noise makers, diving quicker then the torpedo can accend, then going silent, and find it really hard to shake off these damn torpedos launched by rocket incredibly fast to my location. The game is fun and had so much potential, but I'm never progressing the campaign when my chance of death is so so high a less I sit in silence, waiting for no escorts to be about.
Diposting pertama kali oleh Dosedmonkey:
I think the games bugged. I'm using noise makers, diving quicker then the torpedo can accend, then going silent, and find it really hard to shake off these damn torpedos launched by rocket incredibly fast to my location. The game is fun and had so much potential, but I'm never progressing the campaign when my chance of death is so so high a less I sit in silence, waiting for no escorts to be about.
Off topic - make a new topic.
Diposting pertama kali oleh Dosedmonkey:
I think the games bugged. I'm using noise makers, diving quicker then the torpedo can accend, then going silent, and find it really hard to shake off these damn torpedos launched by rocket incredibly fast to my location. The game is fun and had so much potential, but I'm never progressing the campaign when my chance of death is so so high a less I sit in silence, waiting for no escorts to be about.

FWIW, I have no problem killing escorts even in a deathtrap diesel Soviet sub.

But we should not be taking space on this unrelated topic. Want to make a new topic so we can discuss that elsewhere?
Terakhir diedit oleh kschang77; 21 Feb @ 10:49am
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