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StateMachine.cpp:159:void_cdecl
gladius::scene::unit::state::StateMachine::animateAction(constclass gladius::world::action::Attack &):Assertion"worldUnit.getOpponentTile()" failed: No opponent tile.
It seem it happen randomly, i load 3 last turn save, it can happen at any future turn, sometime i go over the bug, next time i crash... and it happen in AI turn, seem AI do something with each other and cause bug
It first crashed during the AI phase in turn 97. After reloading we were able to get to the next turn but got stuck in turn 98 where it crashes every time.
(I play with 2 mods. "FACTION: Farsight Enclaves" by dexgattaca and "More Map Sizes, Options, & Difficulties" by Skirata)
I just got this crash.
It's not. Mine was a fresh game, post update.
Ultima Crashing Bug