Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Mr. Franzy 10. des. kl. 16.05
BUG crash since update for previous game version save file which i am playing
BUG crash since update for previous game version save file which i am playing
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Mr. Franzy 10. des. kl. 16.14 
i can't attach image so i just copy it here.
StateMachine.cpp:159:void_cdecl
gladius::scene::unit::state::StateMachine::animateAction(constclass gladius::world::action::Attack &):Assertion"worldUnit.getOpponentTile()" failed: No opponent tile.

It seem it happen randomly, i load 3 last turn save, it can happen at any future turn, sometime i go over the bug, next time i crash... and it happen in AI turn, seem AI do something with each other and cause bug
Sist redigert av Mr. Franzy; 10. des. kl. 16.21
Same here, started an ork game right before the patch hit, getting the same error message.
Mr. Franzy 10. des. kl. 16.42 
Opprinnelig skrevet av grendel_kamisori:
Same here, started an ork game right before the patch hit, getting the same error message.
f@ck, they screw my save game, i am enjoying it , turn 114 already
JiN 11. des. kl. 0.06 
I noticed, that it happens to me when tyranid hive crone kills something like umbra. Donno how to fix that thou
Azarian 11. des. kl. 5.48 
Same error. Worked fine before the update, but now previous same games are crashing with this error. Has anyone tested if it still occurs with a new game (100-200 turns in)?
Vaturna 11. des. kl. 7.42 
I also got the error for the first time now during a multiplayer game. (we started that game on December 1st, before the Ultima Founding update)
It first crashed during the AI phase in turn 97. After reloading we were able to get to the next turn but got stuck in turn 98 where it crashes every time.

(I play with 2 mods. "FACTION: Farsight Enclaves" by dexgattaca and "More Map Sizes, Options, & Difficulties" by Skirata)
Sist redigert av Vaturna; 11. des. kl. 7.43
NathorusLP 11. des. kl. 8.57 
We have the same Problem -.-
Foxassassin 11. des. kl. 9.51 
Opprinnelig skrevet av Mr. Franzy:
i can't attach image so i just copy it here.
StateMachine.cpp:159:void_cdecl
gladius::scene::unit::state::StateMachine::animateAction(constclass gladius::world::action::Attack &):Assertion"worldUnit.getOpponentTile()" failed: No opponent tile.

I just got this crash.
Azarian 11. des. kl. 10.52 
Yep, going to start a new game and see if this is only applying to pre update saves
Foxassassin 11. des. kl. 12.15 
Opprinnelig skrevet av Azarian:
Yep, going to start a new game and see if this is only applying to pre update saves

It's not. Mine was a fresh game, post update.
colomar 11. des. kl. 15.05 
My game started crashing with the above error about every 2-3 turns since the update, now I'm at a turn where it crashes every single time I end it.
Maestro Rugosa 11. des. kl. 16.22 
Crashing on End Turn -- but this was a new Primaris game.

Ultima Crashing Bug
ckelley2 11. des. kl. 17.46 
I am having the same Umbra problem and crashing after I roll my turn. I have had to restart over a dozen times in less then 80 turns. WTF! The crashing seems to be getting worse with every update.
Yea I have the same error. Trying to complete vs 2 Chaos with Eldar and keeps crashing. I thought it was because of the mad spawning they've been doing but seems to be a common thing (thankfully). Hope it fixes soon
Stardustfire 12. des. kl. 9.42 
so this sounds like they dont got there ♥♥♥♥ togther and 3 patches in a row that already shoud fix that problem only shift it to another error message every incarnation?
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