Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Doc 22 Dec, 2024 @ 8:14am
Impossible Guide - Space Marines
It's been a bit overdue, but I've finally gotten around to writing a guide for the Space Marines against the highest difficulty. But my delay at least meant I could include a fairly comprehensive opinion on the Ultima DLC units.

I hope it's useful even for those not ready for the highest AI difficulty, and I welcome any feedback!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3389488283
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Showing 1-10 of 10 comments
Lampros 22 Dec, 2024 @ 8:23am 
Awesome; thanks much!
Slowpork 22 Dec, 2024 @ 9:03am 
Great guide (as always). A couple of remarks.

"Tier 8
Now we’re bringing the firepower. Devastator Centurions can heavily damage or destroy nearly anything, and at range 3. Assault Terminators are the opposite, mediocre on offense but nearly impervious to physical attacks (but beware T’au Mind War!)." :P T'au Mind war? Dem pesky blue-skinned psykers.

Iirc Bolter Drill gives extra damage to your Tacticals, so it makes sense to use it when you can afford it.

Why no love for Scouts? They can aggro neutrals 3 tiles away and your Tacticals can finish them off with Overwatch, no?

As for Space Marine vehicles. I don't like 'em. They are just average and usually not worth the investment imho.
Lampros 22 Dec, 2024 @ 9:12am 
Originally posted by Slowpork:
As for Space Marine vehicles. I don't like 'em. They are just average and usually not worth the investment imho.

What about the Primaris ones? The new Dreadnought and tank seem formidable.
Slowpork 22 Dec, 2024 @ 9:16am 
Originally posted by Lampros:
Originally posted by Slowpork:
As for Space Marine vehicles. I don't like 'em. They are just average and usually not worth the investment imho.

What about the Primaris ones? The new Dreadnought and tank seem formidable.
You need to have two buildings (ideally more, cause one city), one for infantry and another one for subpar vehicles. I usually go full Infantry to save time and resources. You can always grab vehicles later. Also, I don't have a new DLC.

Infantry having lower hp and models is both an advantage and a disadvantage. You can get into a fight faster, benefit from ruins and forests but losings models means lower damage and potentiall dead unit.
Last edited by Slowpork; 22 Dec, 2024 @ 9:18am
Lampros 22 Dec, 2024 @ 9:17am 
Originally posted by Slowpork:
Originally posted by Lampros:

What about the Primaris ones? The new Dreadnought and tank seem formidable.
You need to have two buildings (ideally more, cause one city), one for infantry and another one for subpar vehicles. I usually go full Infantry to save time and resources. You can always grab vehicles later. Also, I don't have a new DLC.

Got it - thanks!
Doc 22 Dec, 2024 @ 9:51am 
Slowpork,

Thanks for the correction and for reading the guide! That should be Eldar, as I'm sure you were implying.

As for your comprehensive rejection of all vehicles, I of course respect your opinion, and I'm sorry you haven't been able to enjoy them. I personally have found them absolutely essential in beating Impossible or human opponents, particularly Thunderfire Cannons, Land Raiders, and the new ATVs. However, if you don't have any DLCs, I certainly see your point.

I don't think it's possible to reliably win as Space Marines with my settings without DLCs, honestly.

For Scouts and many of the other of the ten (?) available infantry, it's mostly an opportunity cost thing. To take the time to research any branch of technology means not researching a different one, and so otherwise decent units may be sacrificed to efficiency (in my opinion, of course.)

Lampros,

I have detailed recommendations on the new units in the Guide...I've played several games now with the DLC and was able to beat Impossible using the new units. None are bad; none are critical.
Last edited by Doc; 22 Dec, 2024 @ 9:53am
Lampros 22 Dec, 2024 @ 10:05am 
Originally posted by Doc:

Lampros,

I have detailed recommendations on the new units in the Guide...I've played several games now with the DLC and was able to beat Impossible using the new units. None are bad; none are critical.

Indeed, I am reading through it as I write, cross-referencing to your general guide, too! ;)
Stardustfire 22 Dec, 2024 @ 10:18am 
1. Thunderfire is no Vehicle
2. Thunderfire is way to fragile, and you cant get it out of harms way most off the time. it can dish out some decent dmg, but in the state of the game it is avaible its a instagib victim, oneshotted by most enemy units.
Doc 22 Dec, 2024 @ 11:05am 
Once again, Stardustfire, I cannot share your pessimism. I'm just a positive person by nature, I guess :)
Doc 22 Dec, 2024 @ 4:58pm 
Slowpork,
At your suggestion, I took another look at Bolter Drill. You know, I'm embarrassed to say I never realized it applied to all Bolt weapons, not just infantry! This is particularly relevant with the new DLC, but you are right that it is much more important than I gave it credit for.

Anyway, I updated the guide (and for the Eldar/T'au). Thanks again for the help!
Last edited by Doc; 22 Dec, 2024 @ 5:18pm
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