LOKA - League of keepers Allysium

LOKA - League of keepers Allysium

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Norton_GJ 2 Jan, 2017 @ 5:36am
При победе было написано "Поражение" и игра вылетела
Был матч ПВП, не умер ни разу, убиваю последнего врага, игра пишет "поражение", заскринить не успел, и вылетает ошибка

Access violation - code c0000005 (first/second chance not available)

LokaGame_Win64_Shipping!FMaterialRenderProxy::InvalidateUniformExpressionCache() [c:\workspace\unrealengine\engine\source\runtime\engine\private\materials\materialshared.cpp:1953]
LokaGame_Win64_Shipping!FMaterialInstanceResource::RenderThread_UpdateParameter<float>() [c:\workspace\unrealengine\engine\source\runtime\engine\private\materials\materialinstancesupport.h:114]
LokaGame_Win64_Shipping!TGraphTask<EURCMacro_SetMIParameterValue<FScalarParameterValue> >::ExecuteTask() [c:\workspace\unrealengine\engine\source\runtime\core\public\async\taskgraphinterfaces.h:868]
LokaGame_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() [c:\workspace\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:938]
LokaGame_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [c:\workspace\unrealengine\engine\source\runtime\core\private\async\taskgraph.cpp:679]
LokaGame_Win64_Shipping!RenderingThreadMain() [c:\workspace\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:320]
LokaGame_Win64_Shipping!FRenderingThread::Run() [c:\workspace\unrealengine\engine\source\runtime\rendercore\private\renderingthread.cpp:454]
LokaGame_Win64_Shipping!FRunnableThreadWin::Run() [c:\workspace\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
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VRSpro  [developer] 2 Jan, 2017 @ 5:04pm 
Originally posted by Norton_GJ:
Был матч ПВП, не умер ни разу, убиваю последнего врага, игра пишет "поражение", заскринить не успел, и вылетает ошибка

Access violation - code c0000005 (first/second chance not available)
....
В процессе исправления
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