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All else being equal; Pyro dies.
The spy turns invisible and walks away, assuming he wasn't already invisible. He has no reason at all to take this fight.
The medic can literally just hold S+M1 and outrange and outspeed pyro OR simply walk away and only dies because you made him bad at the game
The sniper shoots a random arrow at the corner for no real reason beyond "why not" and instantly kills the pyro the moment he turns it, purely because there's no reason not to blind-fire corners
I'd call it pyro victory if sniper doesn't hit, his loss if he doesn't, the others literally do not matter at all, you set Spy's hp too low for him to do anything but run away if he's not bad at the game and you made the medic bad at the game.
Its a really stupid scenario. Why is pyro using meta weapons, in his ideal range, v people who are over half dead or new to the game? No **** he wins this fight if the sniper doesn't kill him, the sniper is the only guy here with skill and hp
Also Sniper is using the Hitman's Heatmaker, not the Huntsman.
He can shoot the spy if he wants or the medic, by which point any good players have already simply left.
If he magically knows the spy is better at the game than medic, he shoots the spy and can chase him.
If he doesn't, he shoots the medic, who handily tanks that damage and can run around a corner (there are no map in the game where they're all in a small enclosed space and the medic can't easily reach a corner)
The medic survives no issue, unless he dies because he's bad at the game, at which point anyone would die; they're bad at the game. The class doesn't even matter.
The spy takes about 20 damage and survives the afterburn if he enters stealth after, takes about 10 damage assuming the pyro even hits him (as he should be seeing the pyro approach before the pyro sees him according the the opening most) and easily tanks the damage, while running away, around a corner.
The only way the pyro kills him is if he's stupid and tries to shoot the pyro he has literally no reason to engage with or the pyro specifically beelines for the spy before he gets into stealth despite it being explicitly stated he sees the sniper first
In either case, he grabs the medkit, survives, no longer being on fire and does so moving faster than the pyro can keep up with.
Heatmaker, hunts man, no real difference in this scenario beyond the lack of reflect. He still kills pyro in 1 hit if he has moderate charge, he still dies if he doesn't or he misses. Its still a stupid fight where literally the entire enemy team is nerfed in some way while the pyro is in his ideal situation while using meta weapons while at full hp.
Pyro is entirely countered in this scenario by walking away from him over the medkit for spy and just in general for medic. The only reason they don't do this is if they're bad at the game. Spy has no reason to shoot the pyro who hasn't even noticed him at 45 hp. He's spy. He's the second most able class in the game to pick fights at his own will. He can stealth, heal, THEN shoot the pyro.
If you're not going to engage with the core point of the thread, which is who wins the fight and not who avoids this situation entirely, then don't post on this thread. Nobody wants to talk to that guy who shuts down every "what if" thread by saying "erhm, that's not going to happen" because that guy is a buzzkill.
I post where I want.
You know you can get banned for not posting anything relevant to the topic, right? Just giving you a heads up.
Sniper has a better gun, is directly facing the pyro, can't run away even if he wants to AND twice the spy's hp. In this scenario, the realistic thing is the sniper shoots the pyro and the pyro focusses on the sniper, the guy he explicitly is looking at according to the scenario presented.
By which point the spy is already invisible.
The pyro likely does not know he exists.
If he aims for the sniper, the medic can just run past him. In no way does the scenario deny fleeing. They're spread out in the room, he has to move away from the entrance to do any real damage to any of them.
If he goes for the medic, the sniper can charge for a body shot and even with bad aim near kill him.
In either case, the spy simply walks past him, even easily taking the health if he wants. He sees the pyro before the pyro sees him according the scenario presented.
The biggest win he gets in this scenario is killing a low hour medic with no overcharge, then probably getting shot from outside of his effective range by the now healed spy he didn't know existed who has a guaranteed crit.
We're not assuming the sniper or the spy are bad at the game, only the medic. A good spy makes use of his enviroment and picks fights that favors him. Running away or taking the hp and moving away both favor him. Shooting right away is literally just suicide.
This is a fight that favors Spy. Three people against one, crit in his gun, far enough away to not be the first target. He'll only lose the fight if he doesn't hit the Pyro and the Sniper doesn't at least land a bodyshot before dying.