Team Fortress 2
a Medic, a Sniper, and a spy are all on the same
team, and are trapped in a fight against a pyro.

RESTRICTIONS:

>the area is a close-range-combat situation; indoor, roofed, subterranean area with no easy escape. there is only a single entrance/exit and it is the hallway the pyro is entering.

>The pyro is at full health, and is equipped with stock, scorch shot, and the backscratcher. He is rounding the corner and is ONLY aware of the sniper in the room.

>The Medic is only equipped with stock weapons, has full health, and 0% ubercharge. He is also a bit new to the game.

>The spy is equipped with a Diamondback with a SINGLE CRIT, the stock sapper, C&D, and the Big earner. He is at 45 HP. he is the FURTHEST from the doorway.

>The sniper is equipped with the Hitman's, the cleaner's carbine, and the Tribalman's shiv. He is at 90 HP and is the CLOSEST to the doorway.

>There is a single small health/small ammo pickup in the corner of the room to the left of the doorway. Both are recharged and ready for pickup.

No external assistance; nobody is coming to help either side of the fight.


Who would win? how do you think the fight would go down?
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The Pyro, probably. Only assuming normal gameplay. If we factored in strategy, the Pyro gets wiped. Sniper would at least get one shot in. At worst, nothing happens and the Sniper dies. At best, that's a 25 HP Pyro for the Spy to finish. Regardless, Spy would wisely use his gun while the Medic heals him. But knowing Spies they'll probably try going for a cheeky backstab and get killed and Sniper wouldn't go for the quickscope and deal (insert shiv damage here i forgot and can't be assed to look it up) plus bleed at best.
Terakhir diedit oleh Eighteen-Counts Trevor; 5 Agu @ 3:30pm
1 crit from spy while continuously shooting pyro then sniper shooting cleaners carbine backing up into health kit and medic shooting and approaching from his blind spot while all moving back in separate directions except medic would kill quickly
Terakhir diedit oleh Mina; 5 Agu @ 3:43pm
the team wins most of the time if both uses strategy, the pyro wins most of the time if team uses anarchy since the whole schtick of pyro is disorientation.
It's a 3v1. In TEAM fortress.
All else being equal; Pyro dies.
Diposting pertama kali oleh Eighteen-Counts Trevor:
The Pyro, probably. Only assuming normal gameplay. If we factored in strategy, the Pyro gets wiped. Sniper would at least get one shot in. At worst, nothing happens and the Sniper dies. At best, that's a 25 HP Pyro for the Spy to finish. Regardless, Spy would wisely use his gun while the Medic heals him. But knowing Spies they'll probably try going for a cheeky backstab and get killed and Sniper wouldn't go for the quickscope and deal (insert shiv damage here i forgot and can't be assed to look it up) plus bleed at best.
i dont know man, bleed is pretty op, pyro would die to the shiv fr
Diposting pertama kali oleh poliakov.noam:
Diposting pertama kali oleh Eighteen-Counts Trevor:
The Pyro, probably. Only assuming normal gameplay. If we factored in strategy, the Pyro gets wiped. Sniper would at least get one shot in. At worst, nothing happens and the Sniper dies. At best, that's a 25 HP Pyro for the Spy to finish. Regardless, Spy would wisely use his gun while the Medic heals him. But knowing Spies they'll probably try going for a cheeky backstab and get killed and Sniper wouldn't go for the quickscope and deal (insert shiv damage here i forgot and can't be assed to look it up) plus bleed at best.
i dont know man, bleed is pretty op, pyro would die to the shiv fr
That would imply the Pyro lets the Sniper get multiple Melee hits in. Pyro has airblast.
Vindicator (Di-ban) 6 Agu @ 8:59am 
Diposting pertama kali oleh HoBoMiKe:
team, and are trapped in a fight against a pyro.

RESTRICTIONS:

>the area is a close-range-combat situation; indoor, roofed, subterranean area with no easy escape. there is only a single entrance/exit and it is the hallway the pyro is entering.

>The pyro is at full health, and is equipped with stock, scorch shot, and the backscratcher. He is rounding the corner and is ONLY aware of the sniper in the room.

>The Medic is only equipped with stock weapons, has full health, and 0% ubercharge. He is also a bit new to the game.

>The spy is equipped with a Diamondback with a SINGLE CRIT, the stock sapper, C&D, and the Big earner. He is at 45 HP. he is the FURTHEST from the doorway.

>The sniper is equipped with the Hitman's, the cleaner's carbine, and the Tribalman's shiv. He is at 90 HP and is the CLOSEST to the doorway.

>There is a single small health/small ammo pickup in the corner of the room to the left of the doorway. Both are recharged and ready for pickup.

No external assistance; nobody is coming to help either side of the fight.


Who would win? how do you think the fight would go down?
dead... medic, spy and sniper are just getting burnt crispy.
Arc 6 Agu @ 11:02am 
What do you mean no easy escape? All but 1 of those classes is faster than Pyro
The spy turns invisible and walks away, assuming he wasn't already invisible. He has no reason at all to take this fight.
The medic can literally just hold S+M1 and outrange and outspeed pyro OR simply walk away and only dies because you made him bad at the game
The sniper shoots a random arrow at the corner for no real reason beyond "why not" and instantly kills the pyro the moment he turns it, purely because there's no reason not to blind-fire corners

I'd call it pyro victory if sniper doesn't hit, his loss if he doesn't, the others literally do not matter at all, you set Spy's hp too low for him to do anything but run away if he's not bad at the game and you made the medic bad at the game.

Its a really stupid scenario. Why is pyro using meta weapons, in his ideal range, v people who are over half dead or new to the game? No **** he wins this fight if the sniper doesn't kill him, the sniper is the only guy here with skill and hp
Diposting pertama kali oleh Arc:
What do you mean no easy escape? All but 1 of those classes is faster than Pyro
The spy turns invisible and walks away, assuming he wasn't already invisible. He has no reason at all to take this fight.
The medic can literally just hold S+M1 and outrange and outspeed pyro OR simply walk away and only dies because you made him bad at the game
The sniper shoots a random arrow at the corner for no real reason beyond "why not" and instantly kills the pyro the moment he turns it, purely because there's no reason not to blind-fire corners

I'd call it pyro victory if sniper doesn't hit, his loss if he doesn't, the others literally do not matter at all, you set Spy's hp too low for him to do anything but run away if he's not bad at the game and you made the medic bad at the game.

Its a really stupid scenario. Why is pyro using meta weapons, in his ideal range, v people who are over half dead or new to the game? No **** he wins this fight if the sniper doesn't kill him, the sniper is the only guy here with skill and hp
Pyro can use the scorch shot and stop the Spy and Medic from escaping. If the Spy has even half a brain, he'll consider using his gun so Sniper really isn't the make or break factor on who wins. As long as the medic heals, he's still helpful. New or not, it doesn't take a genius to realise the class specifically called "The Medic" works best when you heal people.
Also Sniper is using the Hitman's Heatmaker, not the Huntsman.
Terakhir diedit oleh Eighteen-Counts Trevor; 6 Agu @ 11:39am
No he can't.
He can shoot the spy if he wants or the medic, by which point any good players have already simply left.
If he magically knows the spy is better at the game than medic, he shoots the spy and can chase him.
If he doesn't, he shoots the medic, who handily tanks that damage and can run around a corner (there are no map in the game where they're all in a small enclosed space and the medic can't easily reach a corner)
The medic survives no issue, unless he dies because he's bad at the game, at which point anyone would die; they're bad at the game. The class doesn't even matter.
The spy takes about 20 damage and survives the afterburn if he enters stealth after, takes about 10 damage assuming the pyro even hits him (as he should be seeing the pyro approach before the pyro sees him according the the opening most) and easily tanks the damage, while running away, around a corner.
The only way the pyro kills him is if he's stupid and tries to shoot the pyro he has literally no reason to engage with or the pyro specifically beelines for the spy before he gets into stealth despite it being explicitly stated he sees the sniper first
In either case, he grabs the medkit, survives, no longer being on fire and does so moving faster than the pyro can keep up with.
Heatmaker, hunts man, no real difference in this scenario beyond the lack of reflect. He still kills pyro in 1 hit if he has moderate charge, he still dies if he doesn't or he misses. Its still a stupid fight where literally the entire enemy team is nerfed in some way while the pyro is in his ideal situation while using meta weapons while at full hp.

Pyro is entirely countered in this scenario by walking away from him over the medkit for spy and just in general for medic. The only reason they don't do this is if they're bad at the game. Spy has no reason to shoot the pyro who hasn't even noticed him at 45 hp. He's spy. He's the second most able class in the game to pick fights at his own will. He can stealth, heal, THEN shoot the pyro.
Diposting pertama kali oleh Arc:
No he can't.
He can shoot the spy if he wants or the medic, by which point any good players have already simply left.
If he magically knows the spy is better at the game than medic, he shoots the spy and can chase him.
If he doesn't, he shoots the medic, who handily tanks that damage and can run around a corner (there are no map in the game where they're all in a small enclosed space and the medic can't easily reach a corner)
The medic survives no issue, unless he dies because he's bad at the game, at which point anyone would die; they're bad at the game. The class doesn't even matter.
The spy takes about 20 damage and survives the afterburn if he enters stealth after, takes about 10 damage assuming the pyro even hits him (as he should be seeing the pyro approach before the pyro sees him according the the opening most) and easily tanks the damage, while running away, around a corner.
The only way the pyro kills him is if he's stupid and tries to shoot the pyro he has literally no reason to engage with or the pyro specifically beelines for the spy before he gets into stealth despite it being explicitly stated he sees the sniper first
In either case, he grabs the medkit, survives, no longer being on fire and does so moving faster than the pyro can keep up with.
Heatmaker, hunts man, no real difference in this scenario beyond the lack of reflect. He still kills pyro in 1 hit if he has moderate charge, he still dies if he doesn't or he misses. Its still a stupid fight where literally the entire enemy team is nerfed in some way while the pyro is in his ideal situation while using meta weapons while at full hp.

Pyro is entirely countered in this scenario by walking away from him over the medkit for spy and just in general for medic. The only reason they don't do this is if they're bad at the game. Spy has no reason to shoot the pyro who hasn't even noticed him at 45 hp. He's spy. He's the second most able class in the game to pick fights at his own will. He can stealth, heal, THEN shoot the pyro.
Pyro can just shoot three times. Going invisible and running away is pointless, Spy is fighting a Pyro with splash damage. It doesn't take psychic powers to predict where the Spy is going once you see him turn invisible.
If you're not going to engage with the core point of the thread, which is who wins the fight and not who avoids this situation entirely, then don't post on this thread. Nobody wants to talk to that guy who shuts down every "what if" thread by saying "erhm, that's not going to happen" because that guy is a buzzkill.
Terakhir diedit oleh Eighteen-Counts Trevor; 6 Agu @ 3:49pm
If the pyro is getting 3 shots with a weapon as slow as scorch shot and in that entire time sniper doesn't kill him, all 3 players are braindead and pyro wins regardless of his setup
I post where I want.
Diposting pertama kali oleh Arc:
If the pyro is getting 3 shots with a weapon as slow as scorch shot and in that entire time sniper doesn't kill him, all 3 players are braindead and pyro wins regardless of his setup
I post where I want.
Ok but Sniper isn't the only one that can attack. Spy has a gun. I absolutely won't deny that Pyro isn't winning if the enemy is in any way competent, the point is that Spy can't "just escape" because the Scorch Shot is a fast projectile with splash that lights people on fire. The best that'll happen is that the spy goes invisible, gets hit with the scorch shot, and then can't "just" escape because the Pyro can follow him. It's better for the Spy to put up a fight in case the Sniper can't deal with the Pyro because the Medic sure as hell won't finish the job and the scenario strictly forbids running away.
You know you can get banned for not posting anything relevant to the topic, right? Just giving you a heads up.
Spy has a gun and 45 hp.
Sniper has a better gun, is directly facing the pyro, can't run away even if he wants to AND twice the spy's hp. In this scenario, the realistic thing is the sniper shoots the pyro and the pyro focusses on the sniper, the guy he explicitly is looking at according to the scenario presented.
By which point the spy is already invisible.
The pyro likely does not know he exists.
If he aims for the sniper, the medic can just run past him. In no way does the scenario deny fleeing. They're spread out in the room, he has to move away from the entrance to do any real damage to any of them.
If he goes for the medic, the sniper can charge for a body shot and even with bad aim near kill him.
In either case, the spy simply walks past him, even easily taking the health if he wants. He sees the pyro before the pyro sees him according the scenario presented.
The biggest win he gets in this scenario is killing a low hour medic with no overcharge, then probably getting shot from outside of his effective range by the now healed spy he didn't know existed who has a guaranteed crit.

We're not assuming the sniper or the spy are bad at the game, only the medic. A good spy makes use of his enviroment and picks fights that favors him. Running away or taking the hp and moving away both favor him. Shooting right away is literally just suicide.
Terakhir diedit oleh Arc; 6 Agu @ 4:21pm
Diposting pertama kali oleh Arc:
Spy has a gun and 45 hp.
Sniper has a better gun, is directly facing the pyro, can't run away even if he wants to AND twice the spy's hp. In this scenario, the realistic thing is the sniper shoots the pyro and the pyro focusses on the sniper, the guy he explicitly is looking at according to the scenario presented.
By which point the spy is already invisible.
The pyro likely does not know he exists.
If he aims for the sniper, the medic can just run past him. In no way does the scenario deny fleeing. They're spread out in the room, he has to move away from the entrance to do any real damage to any of them.
If he goes for the medic, the sniper can charge for a body shot and even with bad aim near kill him.
In either case, the spy simply walks past him, even easily taking the health if he wants. He sees the pyro before the pyro sees him according the scenario presented.
The biggest win he gets in this scenario is killing a low hour medic with no overcharge, then probably getting shot from outside of his effective range by the now healed spy he didn't know existed who has a guaranteed crit.

We're not assuming the sniper or the spy are bad at the game, only the medic. A good spy makes use of his enviroment and picks fights that favors him. Running away or taking the hp and moving away both favor him. Shooting right away is literally just suicide.
You're asking way more than the OP was already asking presenting this scenario by assuming Spy has the time to cloak before the pyro sees him and that Sniper will ever get a chance to charge a shot. This is a close-quarters encounter, charging is suicide. The Sniper would need to be a psychic in order to charge a shot. Spy has to be in a blindspot in order for the Pyro to not see him when entering, which isn't possible if you're furthest from the door. Even if he was, he'd either need to be psychic or be in a room made of two-sided mirrors to know if a Pyro is coming so he knows when to cloak because blindspots go both ways. Point here is that cloaking is not viable and the Pyro will have to be oblivious to not notice the obvious Spy.
This is a fight that favors Spy. Three people against one, crit in his gun, far enough away to not be the first target. He'll only lose the fight if he doesn't hit the Pyro and the Sniper doesn't at least land a bodyshot before dying.
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