Divinity: Original Sin 2

Divinity: Original Sin 2

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Kanosei 17 Sep, 2017 @ 1:30am
To everyone who feels the game is too hard.
Seriously, just play it on an easier difficulty. Do you not see the irony of complaining that it is too hard, but not playing it on the easier difficulty that is there strictly for people who find the game to be *gasp* too hard? Just by having a basic understanding of the game, and actually putting thought into your character builds, you can absolutely stomp classic. Hell, i've been stomping classic as a single lone wolf character.

Some basic tips for those of you that are strugglng on classic mode:
1. QUICKSAVE OFTEN. Do it before every fight. Do it before every chat if you are that paranoid. I can't stress this enough. The simple fact is you are going to fail sometimes, and the game rarely autosaves. As a second point to this, just accept that you are going to die and not always get the ideal situation you want. Learn to live with it and move forward.

2. Hyper specialize your characters until roughly level 10. Spreading yourself too thin early is a huge detriment. If you are playing a single lone wolf character, i'd almost suggest that you do summoning exclusively until you get to the lady vengeance at which point you can respec for free to whatever you want. If you are doing duo lone wolf characters, i'm pretty sure you could just right click everything to death as long as your gear is somewhat current.

3. Learn to abuse the environment and game mechanics. It's literally what the AI is doing to you. As far as mechanics go... Ranged character? Try to abuse the height advantage as much as possible. Heavy duty melee? Get opportunist and stick yourself in the middle of everyone. Rogue? Keep your initiative high, abuse backstabs, and don't be afraid to hit and run. Focus on those low armor archers / casters. Mage other than summoner? Pick an element and hyper specialize it, while putting a single point in a supporting tree early. I.e. main fire, but put a point in geo for oil / poison abuse. Main aero but put a point in hydro for water surfaces. Summoner? Put literally everything into summoning until at least 10. If you want to just faceroll the game, put literally everything in summoning and one point in fire for haste.

For the environment, every surface that isn't just the ground can be abused in some way. Set fire to oil to great a fiery surface. Electrocute water to create a shocking surface. Throw water on fire to create a cloud that blocks vision. Electrocute said cloud to make it dangerous to pass through. Throw poison on fire for a lovely explosion! The possibilities only continue to grow as you progress.

Want to combine a little of both? The AI will literally never walk through a dangerous surface if they have another clear path available. You can use this to control where the AI goes, or force them to walk through a fiery demise.

4. Gear. This one is a little trickier here than it was in D:OS 1. The armor system (which I personally love) makes every choice a little more meaningful. If you are playing any sort of physical damage dealer (warfare, scoundrel, and huntsman), it is absolutely imperative that you keep your weapons up to date, especially early on. 2-3 damage on 1 hander in Fort Joy makes a huge difference. If you are melee, make sure you focus on physical armor more than anything (but don't neglect magic). The opposite is true for ranged. Focus on magic, but don't neglect physical. If you're a mage, your weapon is purely a stat booster unless you are doing some baller dual wield wand build. That being said, be mindful of your weapons element. You don't want to accidentally heal an undead with a poison weapon or heal a fire slug with a fire weapon. On the flipside, you could absolutely heal a friendly undead by attacking them with a poison weapon.

5. Talk to everyone. Like literally everyone. There is SO. MUCH. EXPERIENCE. to be had if you just talk to everyone and resolve what they offer in some way. Be an elf and take pet pal if you want to take this 2 steps further.

6. Lastly, just because something is available to do, doesn't mean you should do it right then and there. This kind of piggybacks on quicksave often. The earliest example of this is the arena in Fort Joy. If you go in and try it the moment you get there, it most likely won't end well. Same with the gator fight early on. You can walk right up to it, but it definitely isn't easy to beat. Go around, help some people, maybe murder a few people on their lonesome, steal some stuff, and come back to it.

There are certainly more things to know, but this *should* be enough to get you going. Feel free to message me directly if you have any questions, i'd be more than happy to help.
Last edited by Kanosei; 17 Sep, 2017 @ 1:30am
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Showing 1-15 of 167 comments
lazarusblack 17 Sep, 2017 @ 1:30am 
Seconded
Kanosei 17 Sep, 2017 @ 1:48am 
Oh, and don't forget to quicksave often. It's F5, in case you didn't know =P
Icebird 17 Sep, 2017 @ 1:51am 
Modding the diffculty

You can mod the difficulty quite easily, with a few caveats:

- Multiplayer is not possibile
- Achievments are disabled

Method:

  • Download the following text file: http://www.filedropper.com/character
  • Search the "NormalNPC" or "HardcoreNPC" section, depending on your difficulty mode
  • Edit this section as you want
  • Save the file in the following folder (you will have to create some sub-folders): ..\Divinity Original Sin 2\Data\Public\Shared\Stats\Generated\Data
  • Start the game and ignore the few warning messages about modified game files

The editable parameters:

new entry "HardcoreNPC"
type "Character"
data "ArmorBoost" "50"
data "MagicArmorBoost" "50"
data "Vitality" "50"
data "DamageBoost" "50"
data "Accuracy" "10"
CelestialSlayer 17 Sep, 2017 @ 1:57am 
Normal should be challenging and not force people to ultra specialise. If that is the case then it is to hard.
Xir 17 Sep, 2017 @ 1:59am 
Are you seriously? Too difficult on the classic? Just you don't know how to play
Brother Frank 17 Sep, 2017 @ 2:07am 
Originally posted by ♔Charlie Buckethat♔:
Explorer is too easy and classic is too hard where it becomes a frustrating slog; there is no winning - it's nothing to do with tactics, savescumming, gear or party characters, the difficulty is just scaled wrong.
I'm doing tactical with a shield fighter and a geo/pyro wizard with lone wolf. Only seriously difficult fight I've had was Radeka and that was fixed by just being smart with source magic. Now I'm on act 2 and haven't died once so far.

How are you initiating your fights? What are you doing that's making things end so horribly? What does your party consist of?

Edit: Don't take the post as a "git gud," I genuinely want to know what your party is made of, so I can maybe help you out and lessen your frustration.
Last edited by Brother Frank; 17 Sep, 2017 @ 2:08am
Silames 17 Sep, 2017 @ 2:09am 
Originally posted by CelestialSlayer:
Originally posted by Silames:
Insults and bypassing filter, I see that you are an enlightened individual who I totally can have a civil conversation with.

They are a little worked up and getting into an insult spiral. It's quite sad really. I bet they are quite timid in the real world. Bless.
Anyways, I know some ppl don't want to play as rogues, but I know for a fact that if you take the invisibility polymorph skill you can solo act one on classic as a rogue even without lone wolf, and lone wolf makes it uber viable, so if one rogue can find a way to make it work, I'm sure 4 of anything else has a decent shot.
Prester 17 Sep, 2017 @ 2:12am 
Originally posted by Brother Frank:
Originally posted by ♔Charlie Buckethat♔:
Explorer is too easy and classic is too hard where it becomes a frustrating slog; there is no winning - it's nothing to do with tactics, savescumming, gear or party characters, the difficulty is just scaled wrong.
I'm doing tactical with a shield fighter and a geo/pyro wizard with lone wolf. Only seriously difficult fight I've had was Radeka and that was fixed by just being smart with source magic. Now I'm on act 2 and haven't died once so far.

How are you initiating your fights? What are you doing that's making things end so horribly? What does your party consist of?

Edit: Don't take the post as a "git gud," I genuinely want to know what your party is made of, so I can maybe help you out and lessen your frustration.

hes probably going scondrel + archer main and having everyone buff him first 3 rounds of a fight, then rushing his scondrel in with a bow and tryin to backstab, getting permastunned for 3 rounds till everyone else of his team is dead and then ragequitting and crying in forums, LOl thats how i imagine him. i cant think of another way classic would challenge anyone who is not new to a pc
Carbek 17 Sep, 2017 @ 2:17am 
Playing on classic and I ain't finding issues cause the game relies on tactics more than a buffed up character.

At the moment, I am playing with a full party and we all understand this and we come together and plan our moves, besides seeing who plays which role (e.g. Tank, healer, DPS).
MadKraut 17 Sep, 2017 @ 2:41pm 
Originally posted by ♔Charlie Buckethat♔:
Immediately "Seriously, just play it on an easier difficulty"

NO, you little cu-nt. Explorer is too easy (to the point it becomes a boring pisstake) and classic is too hard where it becomes a frustrating slog; there is no winning - it's nothing to do with tactics, savescumming, gear or party characters, the difficulty is just scaled wrong.

Good point, other than the ♥♥♥♥ part. Normal seems a bit off on difficulty, while easy is too easy. This whole "quicksave often" is not a good work-around for the less-than-ideal scaling of difficulty. Would be nice to have some advanced options on each difficulty level relative to your chars and the enemy. So plus/minus stats etc. Turn off achievements, that's fine.
The issue isn't that the game itself is to difficulty the issue is stat inflation... basically new armor system prevents CC and basically allows enemy to man handle you no matter what build you have because your armor will never be close to the AI's. So by inflating the armor values they sort of make the entire experience on harder difficulties a drag. Personally i just wanted tactican mode to be new encounters and abilities not a 50% increase to all stats...

It really makes the entire experience a drag... I like new abilities and spells that the AI gets, and i assume new enemies may spawn to... unfortunatly, i don't like the stat inflation which just makes me want to put my face through a wall...

So we either mod our game for difficulty and get no achievements, or we play classic and play an inferior game... either way i'm, kind of in the " DOS 1 was better " camp right now. Are new mechanics i'm not terribly fond of, but i'm pressing forward and hoping for the best... the main issue with the game right now is... at least on tactticans mode you can end up in a scenario where you get stuck at level 3 but you need 4 to really progress. This essentially stems from stat bloat since it takes longer to kill things then it normally would.

I've said it before and i'll say it again... Stat inflation isn't true difficulty its psudeo difficulty its what devs do to mask the lack of good AI or superficially increase the length of battles. Trus me i know, i do it when i play D&D sometimes to just pad the fight length. Unfortunatly that isn't always fun for the players involved...

Edit: i think alot of people who aren't having issues are also abusing thievery to steal everything and deck themselves out to the max... which i dunno wasnt the point to avoid that scenario in this one?
Last edited by AzureTheGamerKobold; 17 Sep, 2017 @ 2:58pm
bob 17 Sep, 2017 @ 3:00pm 
Originally posted by ♔Charlie Buckethat♔:
Immediately "Seriously, just play it on an easier difficulty"

NO, you little cu-nt. Explorer is too easy (to the point it becomes a boring pisstake) and classic is too hard where it becomes a frustrating slog; there is no winning - it's nothing to do with tactics, savescumming, gear or party characters, the difficulty is just scaled wrong.
Wait what? Classic is too hard for you? Git gud..
K Lmao 17 Sep, 2017 @ 3:01pm 
Love seeing people so fired up about a video game
Moon Rabbit 17 Sep, 2017 @ 3:15pm 
These strategies are great, and appreciated. They are also on point and something I'm doing to get through Classic mode myself. But they are appropriate for a hard mode. Not normal. That's the issue. You shouldn't be forced to play a certain way just to survive normal mode. This is a design issue. The armor system drags combat down making hybrids a terrible choice and killing CC. Makes taunts useless. Makes tanking and many strategies fall apart. You can't create a game with such a major focus on flexibility and choice and then expect players to play a specific way on the standard difficulty.

There isn't enough fighting or questing to keep you level with major encounters early on, so all the major fights involve fighting enemies one or two levels higher than you. Sometimes outnumbering you. Combined with the armor system and the spotty line of sight rules and the enemy AP seemingly being much more plentiful, the game is spectacularly difficult in all the wrong ways.

I can totally understand the higher tiers requiring adjusted gameplay and tactics. I play normal for a good challenge. But it feels like hard mode. And it doesn't feel intentional. It feels sloppy. Like systems were shoved into place just to be there and the dynamic of the game is thrown off.

When I lay down a careful wall of fire, the enemy walks through it likes it's nothing. When I do, it tears me up in seconds. Having the Flenser literally teleport and one shot my level 3 characters isn't challenging. It's just cheap.
Last edited by Moon Rabbit; 18 Sep, 2017 @ 11:08am
Moon Rabbit 17 Sep, 2017 @ 3:19pm 
Originally posted by Lucky Bob:
Originally posted by ♔Charlie Buckethat♔:
Immediately "Seriously, just play it on an easier difficulty"

NO, you little cu-nt. Explorer is too easy (to the point it becomes a boring pisstake) and classic is too hard where it becomes a frustrating slog; there is no winning - it's nothing to do with tactics, savescumming, gear or party characters, the difficulty is just scaled wrong.
Wait what? Classic is too hard for you? Git gud..

Oh? Like you? Are you "gud"?
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