Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
You can mod the difficulty quite easily, with a few caveats:
- Multiplayer is not possibile
- Achievments are disabled
Method:
The editable parameters:
new entry "HardcoreNPC"
type "Character"
data "ArmorBoost" "50"
data "MagicArmorBoost" "50"
data "Vitality" "50"
data "DamageBoost" "50"
data "Accuracy" "10"
How are you initiating your fights? What are you doing that's making things end so horribly? What does your party consist of?
Edit: Don't take the post as a "git gud," I genuinely want to know what your party is made of, so I can maybe help you out and lessen your frustration.
hes probably going scondrel + archer main and having everyone buff him first 3 rounds of a fight, then rushing his scondrel in with a bow and tryin to backstab, getting permastunned for 3 rounds till everyone else of his team is dead and then ragequitting and crying in forums, LOl thats how i imagine him. i cant think of another way classic would challenge anyone who is not new to a pc
At the moment, I am playing with a full party and we all understand this and we come together and plan our moves, besides seeing who plays which role (e.g. Tank, healer, DPS).
Good point, other than the ♥♥♥♥ part. Normal seems a bit off on difficulty, while easy is too easy. This whole "quicksave often" is not a good work-around for the less-than-ideal scaling of difficulty. Would be nice to have some advanced options on each difficulty level relative to your chars and the enemy. So plus/minus stats etc. Turn off achievements, that's fine.
It really makes the entire experience a drag... I like new abilities and spells that the AI gets, and i assume new enemies may spawn to... unfortunatly, i don't like the stat inflation which just makes me want to put my face through a wall...
So we either mod our game for difficulty and get no achievements, or we play classic and play an inferior game... either way i'm, kind of in the " DOS 1 was better " camp right now. Are new mechanics i'm not terribly fond of, but i'm pressing forward and hoping for the best... the main issue with the game right now is... at least on tactticans mode you can end up in a scenario where you get stuck at level 3 but you need 4 to really progress. This essentially stems from stat bloat since it takes longer to kill things then it normally would.
I've said it before and i'll say it again... Stat inflation isn't true difficulty its psudeo difficulty its what devs do to mask the lack of good AI or superficially increase the length of battles. Trus me i know, i do it when i play D&D sometimes to just pad the fight length. Unfortunatly that isn't always fun for the players involved...
Edit: i think alot of people who aren't having issues are also abusing thievery to steal everything and deck themselves out to the max... which i dunno wasnt the point to avoid that scenario in this one?
There isn't enough fighting or questing to keep you level with major encounters early on, so all the major fights involve fighting enemies one or two levels higher than you. Sometimes outnumbering you. Combined with the armor system and the spotty line of sight rules and the enemy AP seemingly being much more plentiful, the game is spectacularly difficult in all the wrong ways.
I can totally understand the higher tiers requiring adjusted gameplay and tactics. I play normal for a good challenge. But it feels like hard mode. And it doesn't feel intentional. It feels sloppy. Like systems were shoved into place just to be there and the dynamic of the game is thrown off.
When I lay down a careful wall of fire, the enemy walks through it likes it's nothing. When I do, it tears me up in seconds. Having the Flenser literally teleport and one shot my level 3 characters isn't challenging. It's just cheap.
Oh? Like you? Are you "gud"?