Momodora: Reverie Under the Moonlight

Momodora: Reverie Under the Moonlight

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Dart Rodales 15 Feb, 2023 @ 11:45pm
Question about Eri.
Hey Dev? I know Eri's fate is kind of left in the wind, but .... given the item you get from her in a trade? Is she the Queen's daughter? Making her the Princess?
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Showing 1-4 of 4 comments
rdein  [developer] 16 Feb, 2023 @ 12:06am 
That is correct!
Dart Rodales 16 Feb, 2023 @ 6:27pm 
Awesome, glad to know I was spot on. The lore is definitely kind of interesting, though... I have to say, feels like you could do DLC with these characters. It honestly feels like if they had all worked together, shared the load of the fight, that story could have gone differently, Heck, given the options of how to approach certain fights, you could have had multiple ways to approach the story. Getting Fennel on your side, moving to help evacuate or aid the others? Fennel was easily the hardest fight, and I feel like she could have easily beaten the queen, you know?
Last edited by Dart Rodales; 16 Feb, 2023 @ 6:29pm
rdein  [developer] 17 Feb, 2023 @ 4:12am 
Originally posted by Dart Rodales:
Awesome, glad to know I was spot on. The lore is definitely kind of interesting, though... I have to say, feels like you could do DLC with these characters. It honestly feels like if they had all worked together, shared the load of the fight, that story could have gone differently, Heck, given the options of how to approach certain fights, you could have had multiple ways to approach the story. Getting Fennel on your side, moving to help evacuate or aid the others? Fennel was easily the hardest fight, and I feel like she could have easily beaten the queen, you know?

I agree more could have been done with them. It's just that at the time the game was released, I didn't think much of it and didn't even consider the possibility of adding content updates or DLC or anything along those lines.

I'm glad you were invested in this part of the game, thanks for your message!
Dart Rodales 19 Feb, 2023 @ 8:16pm 
Yeah, I absolutely enjoyed working through the story and what was there. I just feel like the lore could have a lot harder. You have a lot of good characters, It would have been interesting to see you run into some of these bosses in short scenes that unveil more of the dismal situation and more about them personally as you chase your objectives until you finally manage to corner them.

And well if you ever feel the demand is there, you could always do a collection of the stories, Revamp the stories so that the players have a bit more control of the scenarios and you can actually develop the lore and do more with the characters this time? Ultimately it doesn't change the ending point for the main character, but she could leave more of a legacy behind in those she didn't have to save, but did..? I mean, like with Fennel, if you convinced her you weren't an enemy by sparing her after the fight? You could have a section using her going to deal with opposition that could have gotten in the MC's way. Just little things like that, things that extend the story and give more depth to her. Heck, change it so she faces her sister instead or she shows up for the battle with her. I mean, doesn't have to be complicated, you know? The game as it stands could do SO much more and be that much more satisfying.

Have those decisions be reflected in the later stories. Like descendants being around to help, or have new sections where you're using them in order to aid the main character, when they're stuck. Anytime you have stories set in the same timeline, it's opportunity, especially if what a person does has such a huge effect on the future.

Sorry for the rambling and anyhow. I'm no dev, but what I am is a role player, so i'm constantly looking at games and asking, if I do this, or what if I chose this option.. how could that have changed things? What could make this experience even better? I definitely don't want to tell you how to make your games, I'm just offering my two pennies, however much they're worth.
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