Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
It was free to play but instead relied on cosmetics purchases & micro-transactions - this model works for competitive PvP live service social games (such as MOBAs) but not Co-Op and PvE games (such as traditional OMD games). And so there wasn't enough money to cover all the expensive ongoing costs that come with a live service game such as servers, customer support, E-sports and other Twitch influencers etc. I still remember they used to have regular streams of "OMDU TV" with influencers and hosts etc trying to drum up exciting content that was clearly meant for a competitive game.
Anyway, if they had of just charged $40 to buy the game outright and ditched the on-going live service model it would have been perfectly fine.