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Well there's many reasons you can hate on this game, personally it was my childhood game and I love it. It can get frustrating leading survivors since the ai is pretty dumb.
I understand but for me I just carry 2 of Adam's chainsaws with the 3 books and the rest is for food items.
Consistency? What's that?
This game is like a mature cheese, you might not like it but for those that do they realise this is as good as it gets in its genre.
People who treat older video games like that act like the games they currently love aren’t gonna be dinosaurs one day.
Lol, lmao even. What is the 2024 standard but Day 1 Patches, Season Passes, and Graphics = Quality?
To actually address the discussion, it depends if we're talking about the port of the game on steam or the game itself. The entire franchise seems to have people thrown through a loop with controller issues (justified or not) and other technical difficulties which are impossible to address because I'm not going to sift through every complaint just to ask "what's your hardware/controller?" like I give a ♥♥♥♥. Complaints like that come from a place of "why is the thing I bought not working as intended?" and that's usually fair so long as we agree that it's not an issue of the game itself, the actual content as it was so long ago.
The people who hate the game itself usually have some form of complaints related to the difficulty in relation to the time tables and survivor ai. While I'm not going to pretend that I'm the worst Dead Rising player ever, and if I can beat the game anyone can, I am going to question how people reach certain conclusions. The timing of story cases is extremely forgiving to the point you have a lot of downtime between them and during them. Mix this with all side cases giving similar amounts of time and you have a situation in which you can take the game at your own pace. The illusion of efficiency that you have to address cases ASAP even if you're in the middle of a story case that could make it dangerous is user imposed, so why the hell is it the game's fault that you have a mass migration of survivors when convicts spawn in? Why should the game give you more time because you took a case last minute when the next story case was starting? God forbid a game ask of you to have observational awareness, must be bad without all of that yellow paint (haha they are adding this to the remaster) telling you what to do.
Then there's the survivor ai which is pure cope. The game gives you so many tools that makes survivors very easy to handle. Health items heal them universally by large amounts, you can grab things you would never use like vegetables and yogurt and never ruin your own stockpile of good food. Survivors follow the waypoint marker very consistently, though I will concede that a player cannot expect to understand the true ai when it does falter (see survivors that follow a specific character or survivors that follow frank to reach him before following an order), but it's never happens so often that escorting becomes impossible. On top of all the things that the game has going your way, hand holding and carry survivors are the peak of "player advantages." Zombies can't grab you, the survivor you're escorting can't be hurt, and you plow through hordes where the only action a zombie can take has a long wind up. At the expense of being unable to attack, the advantages can only be described as purely in the player's favor.
So what's left to hate? Obviously all of this will come down to subjectivity, but it always feels strange when people ignore what the devs give you to complete these "impossible" tasks. Even better, it feels like these complaints also come from a lack of exploration. Some of the best tools the game gives you to beating it are available from the get-go in Paradise Plaza. The submachine gun and katana are right there and not too far out of the way if you just took a second to look around while waiting for the next case. None of this requires a guide to figure out, the true ending of the game is achievable by many who are near DarkSydePhil tier gaming, and the game itself is usually not to blame for what issues I've seen people complain about.
Some of my biggest peeves from back in the day that are haunting me in this latest attempt at 100%.
1. The shopping carts in the maintenance tunnels that randomly cause sedans to flip over, leaving you stranded in the thick of the horde. I got stranded three times while going for 54k kills. Still had plenty of time to spare in the end, but fighting through the horde trying to get to the next box truck or exit is a major pain.
2. Pamela. Lots of dumb survivors in this game, but she is still the dumbest A.I. survivor by far.
3. Otis. There was a really funny fan art meme that used to be widely circulated of him constantly calling, causing Frank to get chewed up, then calling back with that attitude because you disconnected the call. The frustration is real. Transmissionary is honestly the most challenging achievement in this game still. I hate that dude so much.
It wasn't until Dead Space that survival horror games let you move and aim.
I don’t know if that’s the only change but it felt like they were better at avoiding zombies (or less likely to get grabbed) in DR2 than in OTR.