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and cute characters, something none of this games have.
And so after some intense verbal preaching & intimidations, I rage quit. Open library, clicked on Nekopara... and immerse myself with nekos to help calm my rage, gotta love cute nekos :3
To be simple, when you talk to your cat, you looks foolish. But what if it looks like a lovely girl and is able to talk back? 'Wow... awsome.'
How can such a simple game
a visual novel, a literal
visualized book be better than a game
that innovates the first person sandbox genre(Far Cry 3.)
or a pioneer to all FPS.(Wolfenstein.)
or an award winning GOTY.(DOOM 2016)
or a great atmospheric game.(Bioshock.)
or a horror game which earned a status
of greatness(Alien Isolation.)
and even the great legendary glitchy
sandbox game.(Just Cause 2.)
how can this simple visualization of
a Japanese novel beat all of those games
in one go without breaking a sweat?
Or in the word of the majestic voiced
english Xbox-fanboy.
"It's simple construction lies enduring example
of industrial design." -Ahoy.
doing drugs and crushing turtles
in order to beat a mutant giant
turtle, in order to save a princess
ruling over a kingdom filled
with mushrooms.
But you seem to be hung up on the comparisons. When comparing two products so different as these, you are asking the larger question of why people buy things.
The simple answer is breadth of appeal. Nekopara has broad appeal, that means it appeals to a larger number of people. Some people are going to like Far Cry and nekopara. Some peope are going to like Skyrim and nekopara. Somepeople are going to like Guitar Hero and nekopara. And before you notice, the simplest things rise to the top of the sale charts because they have broad appeal. Simple as that.
of mine, since i am unable to think out
any other reason other than your answer.
I guess the game is not too appealing to
me, unlike other games i've played, so i asked the
question. Thankyou, for taking your time
answering this question of mine.
That sometimes, a thing can be so
appealing that everyone wants to try it.
to much AAA games.
You don't like a lot of reading? That's fine. Everyone has their own tastes, and I wouldn't presume to tell you what you should or shouldn't like. But if you think that the above are the most important things to us fans of visual novels (or any vaguely game-like medium relying heavily on text), think again. As Requiem rightly pointed out, you really are comparing apples and oranges. Visual novels aren't even really games. Some insist on calling them games, but the point is that it's not about the things usually associated with games; it's about reading stories with some pictures and music, and optionally voice acting. And in some cases, you get to influence what direction the story goes. So to compare them to genuine games is a bit silly.
That said, it is kind of nice that the use of technology is progressing within the VNs. It'll be interesting to see where they decide to take it. But I for one still have no problem with even technically simple examples of the medium, because in the end, if it has an interesting story and maybe a few nice visuals and music, and the program itself has a decent interface, it works for me.
to other games, and instead i should just
see it the same way as i see my books?
Alright, thankyou for clearing my
stupid comparison up?