Starpoint Gemini Warlords

Starpoint Gemini Warlords

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D55 8 Sep, 2018 @ 7:40am
What to change in the Perks.WDT
Im looking to change how much i would get from Junker/Salvager/miner/extractor and also increase the bonus to the freelancer perk and to make boarding easier.

What would i need to change and a short explaination would be great.

Colum: 12
Id KeyName Name Group Parent Desc Disabled BonusId BonusVal BonusId2 BonusVal2 RankPrereq
0 famGunship famGunship PERK_GR_0 -1 famGunship 0 194 0.2 195 0.25 0
1 famCorvette famCorvette PERK_GR_0 -1 famCorvette 0 196 1000 197 0.1 1
2 famFrigate famFrigate PERK_GR_0 -1 famFrigate 0 198 0.25 -1 0 2
3 famDestroyer famDestroyer PERK_GR_0 -1 famDestroyer 0 199 0.15 200 0.15 3
4 famCruiser famCruiser PERK_GR_0 -1 famCruiser 0 201 0.3 202 1 4
5 famBattleship famBattleship PERK_GR_0 -1 famBattleship 0 203 0.10 -1 0 5
6 famDread famDread PERK_GR_0 -1 famDread 0 204 0.15 205 0.2 6
7 famCarrier famCarrier PERK_GR_0 -1 famCarrier 0 206 0.15 207 3 7
8 famFreighter famFreighter PERK_GR_0 -1 famFreighter 0 208 0.2 209 0.35 1
9 famFreightliner famFreightliner PERK_GR_0 -1 famFreightliner 0 210 0.25 211 -0.5 4
10 trainBeam1 trainBeam1 PERK_GR_1 -1 trainBeam1 0 69 0.15 -1 0 -1
11 trainBeam2 trainBeam2 PERK_GR_1 trainBeam1 trainBeam2 0 69 0.08 -1 0 1
12 trainBeam3 trainBeam3 PERK_GR_1 trainBeam2 trainBeam3 0 69 0.07 -1 0 2
13 trainRail1 trainRail1 PERK_GR_1 -1 trainRail1 0 181 0.05 -1 0 -1
14 trainRail2 trainRail2 PERK_GR_1 trainRail1 trainRail2 0 181 0.03 -1 0 1
15 trainRail3 trainRail3 PERK_GR_1 trainRail2 trainRail3 0 181 0.02 -1 0 2
16 trainPlasma1 trainPlasma1 PERK_GR_1 -1 trainPlasma1 0 182 0.08 -1 0 -1
17 trainPlasma2 trainPlasma2 PERK_GR_1 trainPlasma1 trainPlasma2 0 182 0.04 -1 0 1
18 trainPlasma3 trainPlasma3 PERK_GR_1 trainPlasma2 trainPlasma3 0 182 0.03 -1 0 2
19 trainHeavyWeapons trainHeavyWeapons PERK_GR_1 -1 trainHeavyWeapons 0 52 0.2 -1 0 2
20 tax1 tax1 PERK_GR_2 -1 tax1 0 184 3 -1 0 -1
21 tax2 tax2 PERK_GR_2 tax1 tax2 0 184 3 -1 0 -1
22 tax3 tax3 PERK_GR_2 tax2 tax3 0 184 2 -1 0 -1
23 logistics1 logistics1 PERK_GR_2 -1 logistics1 0 185 0.4 -1 0 -1
24 mason mason PERK_GR_2 -1 mason 0 193 0.35 -1 0 -1
25 lab1 lab1 PERK_GR_2 -1 lab1 0 232 0.15 -1 0 -1
26 merchant1 merchant1 PERK_GR_3 -1 merchant1 0 -1 0 -1 0 -1
27 merchant2 merchant2 PERK_GR_3 merchant1 merchant2 0 -1 0 -1 0 -1
28 merchant3 merchant3 PERK_GR_3 merchant2 merchant3 0 -1 0 -1 0 -1
29 diplo1 diplo1 PERK_GR_3 -1 diplo1 0 -1 0 -1 0 -1
30 diplo2 diplo2 PERK_GR_3 diplo1 diplo2 0 -1 0 -1 0 -1
31 diplo3 diplo3 PERK_GR_3 diplo2 diplo3 0 -1 0 -1 0 -1
32 freelancer freelancer PERK_GR_3 -1 freelancer 0 -1 0 -1 0 2
33 treasure1 treasure1 PERK_GR_3 -1 treasure1 0 -1 0 -1 0 2
34 miner miner PERK_GR_3 -1 miner 0 28 0.3 -1 0 1
35 miner2 miner2 PERK_GR_3 miner miner2 0 28 0.3 -1 0 4
36 junker1 junker1 PERK_GR_3 -1 junker1 0 -1 0 -1 0 1
37 junker2 junker2 PERK_GR_3 junker1 junker2 0 -1 0 -1 0 4
38 salvager salvager PERK_GR_3 -1 salvager 0 29 0.4 -1 0 1
39 salvager2 salvager2 PERK_GR_3 salvager salvager2 0 29 0.4 -1 0 4
40 scientist1 scientist1 PERK_GR_3 -1 scientist1 0 -1 0 -1 0 1
41 scientist2 scientist2 PERK_GR_3 scientist1 scientist2 0 -1 0 -1 0 4
42 extractor1 extractor1 PERK_GR_3 -1 extractor1 0 -1 0 -1 0 1
43 extractor2 extractor2 PERK_GR_3 extractor1 extractor2 0 -1 0 -1 0 4
44 hack1 hack1 PERK_GR_4 -1 hack1 0 -1 0 -1 0 -1
45 hack2 hack2 PERK_GR_4 hack1 hack2 0 -1 0 -1 0 -1
46 hack3 hack3 PERK_GR_4 hack2 hack3 0 -1 0 -1 0 -1
47 fixer1 fixer1 PERK_GR_4 -1 fixer1 0 31 0.25 192 0.00025 -1
48 fixer2 fixer2 PERK_GR_4 fixer1 fixer2 0 31 0.5 192 0.0005 -1
49 fixer3 fixer3 PERK_GR_4 fixer2 fixer3 0 31 0.75 192 0.00125 -1
50 mLayer1 mLayer1 PERK_GR_4 -1 mLayer1 0 188 0.3 -1 0 -1
51 mLayer2 mLayer2 PERK_GR_4 mLayer1 mLayer2 0 187 0.3 -1 0 -1
52 enviro1 enviro1 PERK_GR_4 -1 enviro1 0 189 0.08 -1 0 -1
53 enviro2 enviro2 PERK_GR_4 enviro1 enviro2 0 189 0.07 -1 0 5
54 wolf1 wolf1 PERK_GR_4 -1 wolf1 0 190 0.4 -1 0 -1
55 appraisal1 appraisal1 PERK_GR_5 -1 appraisal1 0 240 1 -1 0 -1
56 trickster1 trickster1 PERK_GR_5 -1 trickster1 0 178 -0.33 -1 0 -1
57 trickster2 trickster2 PERK_GR_5 trickster1 trickster2 0 178 -0.17 -1 0 4
58 tread1 tread1 PERK_GR_5 -1 tread1 0 191 0.5 -1 0 -1
59 tread2 tread2 PERK_GR_5 tread1 tread2 0 -1 0 -1 0 5
60 boarding1 boarding1 PERK_GR_5 -1 boarding1 0 236 3 -1 0 -1
61 boarding2 boarding2 PERK_GR_5 boarding1 boarding2 0 236 3 -1 0 1
62 boarding3 boarding3 PERK_GR_5 boarding2 boarding3 0 236 3 -1 0 2
63 boarding4 boarding4 PERK_GR_5 boarding3 boarding4 0 236 3 -1 0 4
64 boarding5 boarding5 PERK_GR_5 boarding4 boarding5 0 236 3 -1 0 5
65 boarding6 boarding6 PERK_GR_5 boarding5 boarding6 0 236 3 -1 0 6
66 boarding7 boarding7 PERK_GR_5 boarding6 boarding7 0 236 3 -1 0 7
67 negotiations1 negotiations1 PERK_GR_5 -1 negotiations1 0 237 0.07 -1 0 3
68 negotiations2 negotiations2 PERK_GR_5 negotiations1 negotiations2 0 237 0.05 -1 0 6
69 negotiations3 negotiations3 PERK_GR_5 negotiations2 negotiations3 0 237 0.03 -1 0 9
70 savvyChief1 savvyChief1 PERK_GR_5 -1 savvyChief1 1 236 2 -1 0 -1
71 savvyChief2 savvyChief2 PERK_GR_5 savvyChief1 savvyChief2 1 236 2 -1 0 -1
72 savvyChief3 savvyChief3 PERK_GR_5 savvyChief2 savvyChief3 1 236 2 -1 0 -1
73 savvyChief4 savvyChief4 PERK_GR_5 savvyChief3 savvyChief4 1 236 2 -1
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Showing 1-10 of 10 comments
Geek 8 Sep, 2018 @ 8:32am 
* For boarding, change the "BonusVal" for id 60 and below.

60 boarding1 boarding1 PERK_GR_5 -1 boarding1 0 236 5 -1 0 -1
First boarding perk will give points of endurance instead of 3.

* Other perk effects are directly integrated into scripts, or hardcoded.
eg mining, salvage perks are into the multiple gainresource.sal scripts.
for freelancer : data/scripts/freelance/controller/creditsrewards.sal
Last edited by Geek; 8 Sep, 2018 @ 8:37am
D55 8 Sep, 2018 @ 8:43am 
So if i changed the 3`s to 5`s that would give me 5 extra endurance every time i level it (put a perk point in to it) ?

60 boarding1 boarding1 PERK_GR_5 -1 boarding1 0 236 5 -1 0 -1
61 boarding2 boarding2 PERK_GR_5 boarding1 boarding2 0 236 5 -1 0 1
62 boarding3 boarding3 PERK_GR_5 boarding2 boarding3 0 236 5 -1 0 2
63 boarding4 boarding4 PERK_GR_5 boarding3 boarding4 0 236 5 -1 0 4
64 boarding5 boarding5 PERK_GR_5 boarding4 boarding5 0 236 5 -1 0 5
65 boarding6 boarding6 PERK_GR_5 boarding5 boarding6 0 236 5 -1 0 6
66 boarding7 boarding7 PERK_GR_5 boarding6 boarding7 0 236 5 -1 0 7
Geek 8 Sep, 2018 @ 8:44am 
indeed.
D55 8 Sep, 2018 @ 8:50am 
Thank you that should be very helpful.
Ive also seen a post about changing the carrier perk to increase how many fighters per wing,is that possible through perks and if so what would i change

7 famCarrier famCarrier PERK_GR_0 -1 famCarrier 0 206 0.15 207 3 7
Geek 8 Sep, 2018 @ 8:53am 
I am not sure it works, but you can edit the 0.15 value (percent increase).
Last edited by Geek; 8 Sep, 2018 @ 8:54am
D55 8 Sep, 2018 @ 8:58am 
I might leave that one then just incase
D55 9 Sep, 2018 @ 2:33am 
Are there any other Perks that can be edited in the perks.WDT just interested in options as im chenging the game to suit my style of play
Geek 9 Sep, 2018 @ 3:02am 
Groups 2 & 4 perks.
D55 9 Sep, 2018 @ 3:25am 
weapons and personal?
If i can modify the perks in personal that would be great

If im mistaken then i dont know what you mean by groups 2 and 4,could you be a little more detailed
Geek 9 Sep, 2018 @ 3:30am 
"Group" as in PERK_GR in the table. Weapon perk too.
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Showing 1-10 of 10 comments
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