Starpoint Gemini Warlords

Starpoint Gemini Warlords

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What to change in the Perks.WDT
Im looking to change how much i would get from Junker/Salvager/miner/extractor and also increase the bonus to the freelancer perk and to make boarding easier.

What would i need to change and a short explaination would be great.

Colum: 12
Id KeyName Name Group Parent Desc Disabled BonusId BonusVal BonusId2 BonusVal2 RankPrereq
0 famGunship famGunship PERK_GR_0 -1 famGunship 0 194 0.2 195 0.25 0
1 famCorvette famCorvette PERK_GR_0 -1 famCorvette 0 196 1000 197 0.1 1
2 famFrigate famFrigate PERK_GR_0 -1 famFrigate 0 198 0.25 -1 0 2
3 famDestroyer famDestroyer PERK_GR_0 -1 famDestroyer 0 199 0.15 200 0.15 3
4 famCruiser famCruiser PERK_GR_0 -1 famCruiser 0 201 0.3 202 1 4
5 famBattleship famBattleship PERK_GR_0 -1 famBattleship 0 203 0.10 -1 0 5
6 famDread famDread PERK_GR_0 -1 famDread 0 204 0.15 205 0.2 6
7 famCarrier famCarrier PERK_GR_0 -1 famCarrier 0 206 0.15 207 3 7
8 famFreighter famFreighter PERK_GR_0 -1 famFreighter 0 208 0.2 209 0.35 1
9 famFreightliner famFreightliner PERK_GR_0 -1 famFreightliner 0 210 0.25 211 -0.5 4
10 trainBeam1 trainBeam1 PERK_GR_1 -1 trainBeam1 0 69 0.15 -1 0 -1
11 trainBeam2 trainBeam2 PERK_GR_1 trainBeam1 trainBeam2 0 69 0.08 -1 0 1
12 trainBeam3 trainBeam3 PERK_GR_1 trainBeam2 trainBeam3 0 69 0.07 -1 0 2
13 trainRail1 trainRail1 PERK_GR_1 -1 trainRail1 0 181 0.05 -1 0 -1
14 trainRail2 trainRail2 PERK_GR_1 trainRail1 trainRail2 0 181 0.03 -1 0 1
15 trainRail3 trainRail3 PERK_GR_1 trainRail2 trainRail3 0 181 0.02 -1 0 2
16 trainPlasma1 trainPlasma1 PERK_GR_1 -1 trainPlasma1 0 182 0.08 -1 0 -1
17 trainPlasma2 trainPlasma2 PERK_GR_1 trainPlasma1 trainPlasma2 0 182 0.04 -1 0 1
18 trainPlasma3 trainPlasma3 PERK_GR_1 trainPlasma2 trainPlasma3 0 182 0.03 -1 0 2
19 trainHeavyWeapons trainHeavyWeapons PERK_GR_1 -1 trainHeavyWeapons 0 52 0.2 -1 0 2
20 tax1 tax1 PERK_GR_2 -1 tax1 0 184 3 -1 0 -1
21 tax2 tax2 PERK_GR_2 tax1 tax2 0 184 3 -1 0 -1
22 tax3 tax3 PERK_GR_2 tax2 tax3 0 184 2 -1 0 -1
23 logistics1 logistics1 PERK_GR_2 -1 logistics1 0 185 0.4 -1 0 -1
24 mason mason PERK_GR_2 -1 mason 0 193 0.35 -1 0 -1
25 lab1 lab1 PERK_GR_2 -1 lab1 0 232 0.15 -1 0 -1
26 merchant1 merchant1 PERK_GR_3 -1 merchant1 0 -1 0 -1 0 -1
27 merchant2 merchant2 PERK_GR_3 merchant1 merchant2 0 -1 0 -1 0 -1
28 merchant3 merchant3 PERK_GR_3 merchant2 merchant3 0 -1 0 -1 0 -1
29 diplo1 diplo1 PERK_GR_3 -1 diplo1 0 -1 0 -1 0 -1
30 diplo2 diplo2 PERK_GR_3 diplo1 diplo2 0 -1 0 -1 0 -1
31 diplo3 diplo3 PERK_GR_3 diplo2 diplo3 0 -1 0 -1 0 -1
32 freelancer freelancer PERK_GR_3 -1 freelancer 0 -1 0 -1 0 2
33 treasure1 treasure1 PERK_GR_3 -1 treasure1 0 -1 0 -1 0 2
34 miner miner PERK_GR_3 -1 miner 0 28 0.3 -1 0 1
35 miner2 miner2 PERK_GR_3 miner miner2 0 28 0.3 -1 0 4
36 junker1 junker1 PERK_GR_3 -1 junker1 0 -1 0 -1 0 1
37 junker2 junker2 PERK_GR_3 junker1 junker2 0 -1 0 -1 0 4
38 salvager salvager PERK_GR_3 -1 salvager 0 29 0.4 -1 0 1
39 salvager2 salvager2 PERK_GR_3 salvager salvager2 0 29 0.4 -1 0 4
40 scientist1 scientist1 PERK_GR_3 -1 scientist1 0 -1 0 -1 0 1
41 scientist2 scientist2 PERK_GR_3 scientist1 scientist2 0 -1 0 -1 0 4
42 extractor1 extractor1 PERK_GR_3 -1 extractor1 0 -1 0 -1 0 1
43 extractor2 extractor2 PERK_GR_3 extractor1 extractor2 0 -1 0 -1 0 4
44 hack1 hack1 PERK_GR_4 -1 hack1 0 -1 0 -1 0 -1
45 hack2 hack2 PERK_GR_4 hack1 hack2 0 -1 0 -1 0 -1
46 hack3 hack3 PERK_GR_4 hack2 hack3 0 -1 0 -1 0 -1
47 fixer1 fixer1 PERK_GR_4 -1 fixer1 0 31 0.25 192 0.00025 -1
48 fixer2 fixer2 PERK_GR_4 fixer1 fixer2 0 31 0.5 192 0.0005 -1
49 fixer3 fixer3 PERK_GR_4 fixer2 fixer3 0 31 0.75 192 0.00125 -1
50 mLayer1 mLayer1 PERK_GR_4 -1 mLayer1 0 188 0.3 -1 0 -1
51 mLayer2 mLayer2 PERK_GR_4 mLayer1 mLayer2 0 187 0.3 -1 0 -1
52 enviro1 enviro1 PERK_GR_4 -1 enviro1 0 189 0.08 -1 0 -1
53 enviro2 enviro2 PERK_GR_4 enviro1 enviro2 0 189 0.07 -1 0 5
54 wolf1 wolf1 PERK_GR_4 -1 wolf1 0 190 0.4 -1 0 -1
55 appraisal1 appraisal1 PERK_GR_5 -1 appraisal1 0 240 1 -1 0 -1
56 trickster1 trickster1 PERK_GR_5 -1 trickster1 0 178 -0.33 -1 0 -1
57 trickster2 trickster2 PERK_GR_5 trickster1 trickster2 0 178 -0.17 -1 0 4
58 tread1 tread1 PERK_GR_5 -1 tread1 0 191 0.5 -1 0 -1
59 tread2 tread2 PERK_GR_5 tread1 tread2 0 -1 0 -1 0 5
60 boarding1 boarding1 PERK_GR_5 -1 boarding1 0 236 3 -1 0 -1
61 boarding2 boarding2 PERK_GR_5 boarding1 boarding2 0 236 3 -1 0 1
62 boarding3 boarding3 PERK_GR_5 boarding2 boarding3 0 236 3 -1 0 2
63 boarding4 boarding4 PERK_GR_5 boarding3 boarding4 0 236 3 -1 0 4
64 boarding5 boarding5 PERK_GR_5 boarding4 boarding5 0 236 3 -1 0 5
65 boarding6 boarding6 PERK_GR_5 boarding5 boarding6 0 236 3 -1 0 6
66 boarding7 boarding7 PERK_GR_5 boarding6 boarding7 0 236 3 -1 0 7
67 negotiations1 negotiations1 PERK_GR_5 -1 negotiations1 0 237 0.07 -1 0 3
68 negotiations2 negotiations2 PERK_GR_5 negotiations1 negotiations2 0 237 0.05 -1 0 6
69 negotiations3 negotiations3 PERK_GR_5 negotiations2 negotiations3 0 237 0.03 -1 0 9
70 savvyChief1 savvyChief1 PERK_GR_5 -1 savvyChief1 1 236 2 -1 0 -1
71 savvyChief2 savvyChief2 PERK_GR_5 savvyChief1 savvyChief2 1 236 2 -1 0 -1
72 savvyChief3 savvyChief3 PERK_GR_5 savvyChief2 savvyChief3 1 236 2 -1 0 -1
73 savvyChief4 savvyChief4 PERK_GR_5 savvyChief3 savvyChief4 1 236 2 -1
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* For boarding, change the "BonusVal" for id 60 and below.

60 boarding1 boarding1 PERK_GR_5 -1 boarding1 0 236 5 -1 0 -1
First boarding perk will give points of endurance instead of 3.

* Other perk effects are directly integrated into scripts, or hardcoded.
eg mining, salvage perks are into the multiple gainresource.sal scripts.
for freelancer : data/scripts/freelance/controller/creditsrewards.sal
Viimeisin muokkaaja on Geek; 8.9.2018 klo 8.37
So if i changed the 3`s to 5`s that would give me 5 extra endurance every time i level it (put a perk point in to it) ?

60 boarding1 boarding1 PERK_GR_5 -1 boarding1 0 236 5 -1 0 -1
61 boarding2 boarding2 PERK_GR_5 boarding1 boarding2 0 236 5 -1 0 1
62 boarding3 boarding3 PERK_GR_5 boarding2 boarding3 0 236 5 -1 0 2
63 boarding4 boarding4 PERK_GR_5 boarding3 boarding4 0 236 5 -1 0 4
64 boarding5 boarding5 PERK_GR_5 boarding4 boarding5 0 236 5 -1 0 5
65 boarding6 boarding6 PERK_GR_5 boarding5 boarding6 0 236 5 -1 0 6
66 boarding7 boarding7 PERK_GR_5 boarding6 boarding7 0 236 5 -1 0 7
indeed.
Thank you that should be very helpful.
Ive also seen a post about changing the carrier perk to increase how many fighters per wing,is that possible through perks and if so what would i change

7 famCarrier famCarrier PERK_GR_0 -1 famCarrier 0 206 0.15 207 3 7
I am not sure it works, but you can edit the 0.15 value (percent increase).
Viimeisin muokkaaja on Geek; 8.9.2018 klo 8.54
I might leave that one then just incase
Are there any other Perks that can be edited in the perks.WDT just interested in options as im chenging the game to suit my style of play
Groups 2 & 4 perks.
weapons and personal?
If i can modify the perks in personal that would be great

If im mistaken then i dont know what you mean by groups 2 and 4,could you be a little more detailed
"Group" as in PERK_GR in the table. Weapon perk too.
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