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Повідомити про проблему з перекладом
For those who've tried the patch, is the improvement major or minor?
Still seems Object Detail is the real killer, so at low it stays :D
Eh, worse GPU than a GTX 750 Ti? Getting 45fps on HIGH??? Man, I don't even get 45fps on High on my GTX 960 (pre-update)!!!
No, let me try now. At the starting area it should give me a good idea (finished the game). Looking at the village from the starting area at medium settings used to drop me to 40fps. I'll report back.
DAMNNNNNN!!!!
Like I said, before at the starting area, overlooking the village, I would hit 40fps.
On the exact same settings as before, overlooking the starting village again, I moved around and the MINIMUM framerate I am now seeing is 50fps.
Guys, on the one hand I'm happy you guys have improved performance by ~25%. Great work. I'm happy that the people who play after this can expect a better and smoother performance.
But on the other hand, I am very disappointed cause it came after I completed the game.
With all due respect, it is precisely stuff like this that makes me not want to buy games at launch (be it AAA or indie). I mean, same thing happened with The Witness and SOMA...by the time the patches came about, I had completed the game. I truly want to support indies, but I think going forward any graphically intensive indie game will have to wait unless the optimization is stellar off the bat.
Game settings:
AA on
Motion Blur off
Textures very high
Shadows medium
Detail medium
System specs:
i5 3330
GTX 960 SC 4GB
8GB VRAM
Windows 10
Test Location: Starting area, overlooking the village
Before: Lowest framerate = 40fps
After: Lowest framerate = 50fps
Performance improvement: 25%
1st run was the settings as I had them (no AA/motion blur/textures@very high/shadows@very high/object detail@low) , 2nd was with base .cfg files, 3rd was on high, 4th was on low. Everytime GPU usage maxed out, but FPS staid roughly equal.
BTW the GTX 670 isn't a worse GPU, per se, it has approx double the floating point performance :D Only chimed in to show what users with the same CPU/GPU could expect
Sorry to hear you're not seeing the improvements we were hoping you would, though...
EDIT: same issue applies to the Anti-Aliasing setting. We're investigating.