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Rigel 26 Oct, 2015 @ 6:46am
Deadend deathtrap
Is there any way to protect people in a deadend room from suffocating when the connecting room gets hit? The only thing I can think of (apart from meteor strike prevention) is to connect to a room that has many connections so that there is a good chance of getting it repaired quickly.

I usually connect dorms directly to large O2 generators, but now I'm wondering if that's a good idea. Maybe it doesn't matter what you do.

There ought to be an external structure that offers emergency O2 for this purpose.
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Showing 1-8 of 8 comments
Gekkibi 26 Oct, 2015 @ 6:48am 
It's a matter of luck. If you have enough engineers or construction bots then there's a chance someone decides to fix it instead of carrying vegetables.
Gorsameth 26 Oct, 2015 @ 7:02am 
Originally posted by Rigel:
Is there any way to protect people in a deadend room from suffocating when the connecting room gets hit? The only thing I can think of (apart from meteor strike prevention) is to connect to a room that has many connections so that there is a good chance of getting it repaired quickly.

I usually connect dorms directly to large O2 generators, but now I'm wondering if that's a good idea. Maybe it doesn't matter what you do.

There ought to be an external structure that offers emergency O2 for this purpose.
You should indeed connect Dorms directly to an O2 because otherwise a full Dorm will consume O2 and run out.
However there is pretty much nothing you can do to help those inside if the connector is hit. Just having enough capable of repairing.
Plus you can feel lucky you have a chance to save em. If it hit the Dorm they would all be dead anyway! :p
SnugSnug 26 Oct, 2015 @ 7:29am 
One can recycle the room, if its a dead end it has no dependencies so should also be available to be decomissioned. The inhabitants will then be dumped into space suits and outside your base... getting them back to an airlock is another matter.
Gorsameth 26 Oct, 2015 @ 7:32am 
Originally posted by SnugSnug:
One can recycle the room, if its a dead end it has no dependencies so should also be available to be decomissioned. The inhabitants will then be dumped into space suits and outside your base... getting them back to an airlock is another matter.
I havnt needed it but that is actually a good idea to remember. Just be sure to do it while they still have plenty of air left :p
hein.o 26 Oct, 2015 @ 8:46am 
Originally posted by SnugSnug:
One can recycle the room, if its a dead end it has no dependencies so should also be available to be decomissioned. The inhabitants will then be dumped into space suits and outside your base... getting them back to an airlock is another matter.
Recycle the beds first then the room so you will get all the bed bioplastics back.....you can do it pretty fast....ask me :-)))
HobbyCathartic 26 Oct, 2015 @ 8:52am 
Recycle the room, the colonists will automatically be put in suits.
Gekkibi 26 Oct, 2015 @ 8:55am 
Originally posted by hein.o:
Originally posted by SnugSnug:
One can recycle the room, if its a dead end it has no dependencies so should also be available to be decomissioned. The inhabitants will then be dumped into space suits and outside your base... getting them back to an airlock is another matter.
Recycle the beds first then the room so you will get all the bed bioplastics back.....you can do it pretty fast....ask me :-)))
You will get the components even if you demolish a room with all the furniture still there.
dude6935 26 Oct, 2015 @ 11:34am 
I had a dorm hit by meteor the other day, killed 6 people instantly.
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Date Posted: 26 Oct, 2015 @ 6:46am
Posts: 8