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I do have the sort of fun you're describing with Doom 2, a couple modifications and the superb Z Doom engine and Obsidian level-generator (no relation to FONV's Obsidian).
I get what you mean though, games like Half Life and L4D aren't really about the visceral impact of gun-play more than have it serve a larger purpose but I'd argue there's some FPS that deliver that better than an isometric, third-view game from the 90s could ever do.
Maybe FEAR is another good example. People usually remember it as "that horror game with the little girl" but man that one was really about the action, with the horror as a back-drop.