Dragon's Dogma: Dark Arisen

Dragon's Dogma: Dark Arisen

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Why people can't properly set Sorccerers Pawns?
I swear, most of them only have the final chargable archspells equipped in slots, like High Maesltron, High Bolide, High Seism, etc, so their pawns takes forever to cast something because A.I is dumb and will always try to charge attacks to maximum tier before unleashing by default, instead of being adaptative. Then they mostly never finishing doing so before being interrupted or canceling the spells to dodge enemy attacks.
For god sake, people should have learned at this point that they must balance their archspells skills with some first tier charge basic spells like Ingle, Levin, to make their mages/sorc more active in battle. Otherwise their will only run and jump around like idiots.

As if it wasn't enough people also pairs them with bad inclinations like Guardian, or Utilitarian to mages who doesn't even have elemental enchantments or support skills equipped. And that ends up making them even more useless in combat. To the point they won't even attack enemies with basic attacks. They will just stay close to you all the time like coward dumbasses.
On the other hand if you have a lot of support skills and enchantments and few attacking spells with those same inclinations, they will never attack either. They will just slack around waiting for your enchantments to wear off so that they can cast again, or just run around waiting until someone gets hurt so that they can spam heals at every single damage their take.

Jesus. A.I is dumb yes, but people shouldn't be making it even worse.
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Showing 1-15 of 18 comments
The two main reasons of why most caster pawns suck even to this day is because 1 - game is badly designed and broken all over the place 2 - There are no popular content creators making guides for pawns that are, well, correctly made.

Unless someone spreads better build choices most people are still going to build their pawns based on what the game "tells them" (upgrade all spells, use rings) or use old ♥♥♥♥♥♥ outdated guides, instead of something more simple, effective and less buggy.

I don't blame the players, I blame the bad game design and the fact Capcom never fixed huge DD1 bugs like pawns getting stuck at dragons or the bestiary / spell priority being broken with many spells and builds. Not to mention pawns self interrupting when they shouldn't.

Even with all the testing I've done myself, creating a sorcerer that works well with others and alone is hard even for me. Casual players simply won't have a good chance.
Last edited by MetalAult; 8 Jun @ 5:20pm
I made one, but nobody hired it so I gave up trying.
Swanky 15 Jun @ 10:21am 
I've reset mine a number of times to set the correct inclinations but because of the way I play the pawn's inclinations changed time and time again, until at some point I just didn't bother with it anymore.
Migromul 16 Jun @ 12:03am 
I think the archspell-issue can be solved to a degree, if you hire another sorcerer with the same spells. They will link them to my experience. Maybe utilarian even encourages that... (I didn't test it, though.)

to my second experience, it isn't that rare, that the archspells will come through even in ring-tier... You just need to aggro the mobs to someone else, so the sorcerer can cast undisturbed.
Last edited by Migromul; 16 Jun @ 12:03am
Hiring out can be fun, but I make my pawn according to my taste, and I imagine so do many others. My pawn is set to sorcerer with some of the aforementioned spells not to be a lone caster, but a support heavy hitter; faster spells on one half, heavy on the other.

Inclinations make a difference, obviously, but the AI has some finicky behaviors that can throw things off, like cancelling a big cast if a specific enemy is taken out.

Unless you are a sorcerer yourself, and just want to carpet bomb everything with the big casts, a good mage seems like a better option as a caster for a team. Another user here has made the ultimate support mage pawn, with good heals and minor spells that won't wreck the enemies, but will at least run decent crowd control and heals.
FlintX 16 Jun @ 7:48am 
Originally posted by OctoberFox:
Hiring out can be fun
Not so fun when you spent over 150k rift crystals hiring a Soccerer 30 LV higher than you just to later found out they are complete useless in battle though.

Also, in Bitterblack Isle dungeons their A.I seems dumber than usual. Like if they weren't properly coded to deal with all the new enemies it has or something. Even Pawns with maxed bestiary seems complete clueless at times.
Swanky 16 Jun @ 12:30pm 
The major issue with sorcerer pawns is time needed to cast a spell versus proximity to an enemy. Sorcerer pawns are usually too close to an enemy when they cast their long spells, and don't take enemy attacks into account which means they often get hit out of their animations.
As I learned the hard way, HFBs are just waaaay too good, faster and safer in most situations and sorcerer pawns just don't do that.
€ And the way walls and ledges work means they also don't take advantages of having the high ground, instead they want to run around and downstairs, which can be a huge nuisance in BBI.
Last edited by Swanky; 16 Jun @ 12:37pm
Asphe 16 Jun @ 3:33pm 
Or just maybe... there isn't a one-size-fits-all build.

The kind of sorcie pawns I hire have

Primary Skills: High Miasma, High Comestion, Grand Bolide
Secondary Skills: Holy Pact, High Voidspell, Grand Gicel

&

Inclination: Utilitarian/Challenger/Scather

Not to mention certain kinds of gear (speedcast/tier/etc). I wouldn't touch those with 'better spreads'. I want two or three more sorcies to sync with in BBI, not try to tickle a metal golem with smol spells. Also no mages if I have a sorcie... I already have Voidspell plus curatives and gear. My sorcies easily handle the offline/online Ur-D with HFBs or double-time spells. The ones I have in my Favorites know to charge HFBs or when to start synching Meteor

On the other paw, if I was new to the game, just starting out... yeah, I want a more well-rounded sorcie. And mage. And Tank. And probably rely on skills / abilities over having 100s of curatives
Because meteor is awesome
Using magic takes some tact. You expect xbox360 era AI to have tact in 2024? That is why I always go with a physical class for my pawns and handle the magic myself.
Not sure why you are bashing utilitarian so much, its pretty usefull as an secondary inclination for basically all classes. It allows the pawns to "utilise" (who would have thought) their bestiary knowledge, use spells/skills acoording to their weaknesses (not just enchantments) and help with spellsyncing in case of sorcc.

Reagrding inclinations: as others have said, theres plenty of things affecting them ingame, like other pawns, the use of pawn commands, use of curatives, your own behavier and battle style etc. so keeping track of them is quite a pain for most people. Cant blame them either.

Above all, if you dont like certain inclinations/skills on pawns, just dont hire them in the first place. You can see all of this when you inspect them BEFORE you hire them, so you ending up with useless pawns is entirely on you (not saying they cant be useless regardles especially in bbi but oh well),
Originally posted by InvaderJim:
Not sure why you are bashing utilitarian so much, its pretty usefull as an secondary inclination for basically all classes. It allows the pawns to "utilise" (who would have thought) their bestiary knowledge, use spells/skills acoording to their weaknesses (not just enchantments) and help with spellsyncing in case of sorcc.,

All pawns use their bestiary knowledge regarless of inclination, to this year nobody has proven on video that utilitarian does anything of what people say it does so far. Secondary medicant is a much better support inclination that actually does things for pawns.
Originally posted by RoguelikeMike:
I made one, but nobody hired it so I gave up trying.
Did you try make her cute?
Are there even any guides, video or written, that would inform people of the "correct" way to build blue pawns? People still run Anodyne Mages well into the hundreds when its shelf life has long since expired by then. Comparatively, the Yellow/Red vocations are easy to build.

When I had a Sorc main pawn, I tended to leave them with unupgraded spells besides no-brainers like Miasma, but I don't think many know about how pawns always use the highest tier of offensive spells, looking at the max level pawn list...

Originally posted by Asphe:
Primary Skills: High Miasma, High Comestion, Grand Bolide
Secondary Skills: Holy Pact, High Voidspell, Grand Gicel
In this example, High Comestion is awkward because it increases the cast time for no real damage increase (pawns are also generally good enough at aiming that the area increase isn't a big deal). Both Grand Bolide and Gicel take decades to cast (which can be at least leveraged for synching), and having two or more spells of the same element (Bolide + Comestion) tends not to work out since Pawns generally tunnel vision on one of them. Holy Pact is kind of dead weight unless you have no other way to get HFB - the magick boost isn't high enough for physical vocations to scratch Wraiths even with the weakness modifier. Better than getting Dark Pact'd when you're using a holy weapon at least...
Originally posted by toasty frosting:
Are there even any guides, video or written, that would inform people of the "correct" way to build blue pawns? People still run Anodyne Mages well into the hundreds when its shelf life has long since expired by then. Comparatively, the Yellow/Red vocations are easy to build.

When I had a Sorc main pawn, I tended to leave them with unupgraded spells besides no-brainers like Miasma, but I don't think many know about how pawns always use the highest tier of offensive spells, looking at the max level pawn list...

Originally posted by Asphe:
Primary Skills: High Miasma, High Comestion, Grand Bolide
Secondary Skills: Holy Pact, High Voidspell, Grand Gicel
In this example, High Comestion is awkward because it increases the cast time for no real damage increase (pawns are also generally good enough at aiming that the area increase isn't a big deal). Both Grand Bolide and Gicel take decades to cast (which can be at least leveraged for synching), and having two or more spells of the same element (Bolide + Comestion) tends not to work out since Pawns generally tunnel vision on one of them. Holy Pact is kind of dead weight unless you have no other way to get HFB - the magick boost isn't high enough for physical vocations to scratch Wraiths even with the weakness modifier. Better than getting Dark Pact'd when you're using a holy weapon at least...

Sadly High Comestion is still neccesary if you want a fire oriented caster becuase there's a "secret" mechanic on this game about spell priority, if a pawn has normal Comestion they often if not 99% of the time won't use it becuase the AI considers it a useless / low tier spell just becuase the rest of the build has High version of spells. Example even you give your pawn the better normal Comestion they will likely refuse to use it Vs. Enemies that are weak to fire like Cursed Dragon and wiill instead cast more (often worse) Bolide or even non optimal Ice spells like Gicel.
Last edited by MetalAult; 7 Jul @ 11:56am
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