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Laporkan kesalahan penerjemahan
Unless someone spreads better build choices most people are still going to build their pawns based on what the game "tells them" (upgrade all spells, use rings) or use old ♥♥♥♥♥♥ outdated guides, instead of something more simple, effective and less buggy.
I don't blame the players, I blame the bad game design and the fact Capcom never fixed huge DD1 bugs like pawns getting stuck at dragons or the bestiary / spell priority being broken with many spells and builds. Not to mention pawns self interrupting when they shouldn't.
Even with all the testing I've done myself, creating a sorcerer that works well with others and alone is hard even for me. Casual players simply won't have a good chance.
to my second experience, it isn't that rare, that the archspells will come through even in ring-tier... You just need to aggro the mobs to someone else, so the sorcerer can cast undisturbed.
Inclinations make a difference, obviously, but the AI has some finicky behaviors that can throw things off, like cancelling a big cast if a specific enemy is taken out.
Unless you are a sorcerer yourself, and just want to carpet bomb everything with the big casts, a good mage seems like a better option as a caster for a team. Another user here has made the ultimate support mage pawn, with good heals and minor spells that won't wreck the enemies, but will at least run decent crowd control and heals.
Also, in Bitterblack Isle dungeons their A.I seems dumber than usual. Like if they weren't properly coded to deal with all the new enemies it has or something. Even Pawns with maxed bestiary seems complete clueless at times.
As I learned the hard way, HFBs are just waaaay too good, faster and safer in most situations and sorcerer pawns just don't do that.
€ And the way walls and ledges work means they also don't take advantages of having the high ground, instead they want to run around and downstairs, which can be a huge nuisance in BBI.
The kind of sorcie pawns I hire have
Primary Skills: High Miasma, High Comestion, Grand Bolide
Secondary Skills: Holy Pact, High Voidspell, Grand Gicel
&
Inclination: Utilitarian/Challenger/Scather
Not to mention certain kinds of gear (speedcast/tier/etc). I wouldn't touch those with 'better spreads'. I want two or three more sorcies to sync with in BBI, not try to tickle a metal golem with smol spells. Also no mages if I have a sorcie... I already have Voidspell plus curatives and gear. My sorcies easily handle the offline/online Ur-D with HFBs or double-time spells. The ones I have in my Favorites know to charge HFBs or when to start synching Meteor
On the other paw, if I was new to the game, just starting out... yeah, I want a more well-rounded sorcie. And mage. And Tank. And probably rely on skills / abilities over having 100s of curatives
Reagrding inclinations: as others have said, theres plenty of things affecting them ingame, like other pawns, the use of pawn commands, use of curatives, your own behavier and battle style etc. so keeping track of them is quite a pain for most people. Cant blame them either.
Above all, if you dont like certain inclinations/skills on pawns, just dont hire them in the first place. You can see all of this when you inspect them BEFORE you hire them, so you ending up with useless pawns is entirely on you (not saying they cant be useless regardles especially in bbi but oh well),
All pawns use their bestiary knowledge regarless of inclination, to this year nobody has proven on video that utilitarian does anything of what people say it does so far. Secondary medicant is a much better support inclination that actually does things for pawns.
When I had a Sorc main pawn, I tended to leave them with unupgraded spells besides no-brainers like Miasma, but I don't think many know about how pawns always use the highest tier of offensive spells, looking at the max level pawn list...
In this example, High Comestion is awkward because it increases the cast time for no real damage increase (pawns are also generally good enough at aiming that the area increase isn't a big deal). Both Grand Bolide and Gicel take decades to cast (which can be at least leveraged for synching), and having two or more spells of the same element (Bolide + Comestion) tends not to work out since Pawns generally tunnel vision on one of them. Holy Pact is kind of dead weight unless you have no other way to get HFB - the magick boost isn't high enough for physical vocations to scratch Wraiths even with the weakness modifier. Better than getting Dark Pact'd when you're using a holy weapon at least...
Sadly High Comestion is still neccesary if you want a fire oriented caster becuase there's a "secret" mechanic on this game about spell priority, if a pawn has normal Comestion they often if not 99% of the time won't use it becuase the AI considers it a useless / low tier spell just becuase the rest of the build has High version of spells. Example even you give your pawn the better normal Comestion they will likely refuse to use it Vs. Enemies that are weak to fire like Cursed Dragon and wiill instead cast more (often worse) Bolide or even non optimal Ice spells like Gicel.