Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Most efficient is short range, since it generates the most heat. But then, you have to stay close and not miss ;)
Most useful may probably be long range, since staying low heat at a distance ensures being very hard to target, against NPC's at least. Thargoid interceptor fighting builds usually include a long range thermal vented beam for that reason.
Having multiple thermal vent weapons increase heat dissipation afaik, but most of the time one is enough to make thermal management a non-issue.
Thank you!
The only shame is you don't get the frosting effect on your canopy like you do when you cool down normally.