MechWarrior Online

MechWarrior Online

View Stats:
Magshots and AP-Gauss boats are still dumb
I have complained about these before and they are still broken, and the best part is with the lootbag event they are GIVING AWAY the adder warthog which can slap 12 of these things on it making an AC/36 pretty much and the best they could come up with for a nerf? 0.2 second cooldown nerf...Bravo PGI...Bravo. These things need an HSL so bad because going against a light mech with a 5 ton AC/20 isn't fun
< >
Showing 1-15 of 15 comments
oh you think thats bad try running a micro laser spammer xD
Miriage 10 Nov @ 9:00pm 
You cant even get your complaints right??? Warthog is out for cbills and costs next to nothing so being free is meaningless. Warthog can fit 14 apg (not 12???) which would equal 28 dmg. I have no idea where you got ac36 from because that makes no sense.

They are slow low armoured lights with no jj or ecm and only poss a threat if you straight up ignore them, same as most mechs.

Havent ran into a single warthog issue in my games, maybe because I shoot them and dont just ignore them while shooting at the big spoopy atlas.
Shade 11 Nov @ 1:44am 
Originally posted by Miriage:
You cant even get your complaints right??? Warthog is out for cbills and costs next to nothing so being free is meaningless. Warthog can fit 14 apg (not 12???) which would equal 28 dmg. I have no idea where you got ac36 from because that makes no sense.

They are slow low armoured lights with no jj or ecm and only poss a threat if you straight up ignore them, same as most mechs.

Havent ran into a single warthog issue in my games, maybe because I shoot them and dont just ignore them while shooting at the big spoopy atlas.
I feel you're missing the point sure I messed up the total slots on the warthog by 2 whatever. As for the AC/36 it was a rough estimation of the DPS compared to the AC/20 since they will fire every 2.2 compared to the AC/20s 3.75, the warthog was just an example since it's the most extreme case of boating these weapons but any mech that has 5 slots has a short range AC/10 tucked away for 2.5 tons or more commonly any mech with 4 slots has a PAC/8 for only 2 tons, they are mindless weapons you can slap into a ballistic slot for near no cost, they weigh barely anything, they barely make any heat, and with how broken this game can be they often phase through mechs and hit the back of the mech instead anyways
Boating is dumb, and the whole game is built around it.
Shade 11 Nov @ 3:33am 
Originally posted by LockwoodX:
Boating is dumb, and the whole game is built around it.
This is the most REAL thing I have ever seen
phero c 11 Nov @ 4:38pm 
Magshots and AP-Gauss need a heat scale limit to add ghost heat. its is dumb how much damage they put out for so little weight and slots.
Shade 21 Nov @ 9:52am 
New patch and these things STILL the exact same... In a heavy mech while focusing a AP gauss mech down I had my RT blown off in only a handful of shots further proving the point that they are far too powerful for how little thought they need. At least with lasers you have to consider how much heat you'll be making and have to compensate weight and slots for heat sinks, these weight almost nothing and only take up a single slot giving you plenty of space and tonnage for you to stuff yourself with ammo, They are just something to slap on your mech for barely any thought for nearly free extra burst damage. You know what else you can slap on your mech for nearly free extra burst damage? Rocket launchers but at least those have some major downsides to using them, the main one being that you only get a single launch. For a weapon meant for "dealing with small targets" they sure take down bigger ones pretty fast...
Last edited by Shade; 21 Nov @ 9:52am
Magshots/AP-Gauss must take 2 slots, the rest will be fine i guess :V
14 actually on the Warthog, it's even worse than you think lmao.
75 armor lost with 3-4 shots its fun, don't you like those little broken hitboxes that run around and you can't even melee them.
The warthog dies in like 2 seconds, so unless it gets in the first volley and has enough of a jump on cooldowns to get a second volley, to like the cockpit before taking return fire, it's just going to melt under missile, ballistic, or laser vomit and leave its team down a mech. Nice dream but it's not op.
Originally posted by KharnFlakes:
75 armor lost with 3-4 shots its fun, don't you like those little broken hitboxes that run around and you can't even melee them.
Warthog is competing with mechs that do 75 damage in 1 shot...
These extreme DPS APGauss boats under discussion are functionally limited to two chasses - the Adder W and the PIR 1. Neither mech runs ECM, JJ, or MASC. The Piranha has 0 staying power because of its abysmally low HP, and the Adder's geometry (big for its weight and built wide instead of tall) disadvantages it when it's peeking and makes it soak up damage while it positions.

I don't get the complaints. These setups are glass cannons. They deal a lot of damage because the builds and mechs have nothing else going for them.
Originally posted by ressenmacher:
These extreme DPS APGauss boats under discussion are functionally limited to two chasses - the Adder W and the PIR 1. Neither mech runs ECM, JJ, or MASC. The Piranha has 0 staying power because of its abysmally low HP, and the Adder's geometry (big for its weight and built wide instead of tall) disadvantages it when it's peeking and makes it soak up damage while it positions.

I don't get the complaints. These setups are glass cannons. They deal a lot of damage because the builds and mechs have nothing else going for them.
Once again missing the point, as stated in earlier in this discussion the WARTHOG IS NOT THE POINT OF THIS DISCUSSION AND IS ONLY USED AS AN EXAMPLE BECAUSE IT'S THE MOST EXTREME CASE, the title says MAGSHOTS and AP-GAUSS not WARTHOGS
Originally posted by Shade:
Once again missing the point, as stated in earlier in this discussion the WARTHOG IS NOT THE POINT OF THIS DISCUSSION AND IS ONLY USED AS AN EXAMPLE BECAUSE IT'S THE MOST EXTREME CASE, the title says MAGSHOTS and AP-GAUSS not WARTHOGS

Your OP specifically mentions the Warthog as emblematic of the problems with AP Gauss - namely, that boating AP Gauss allows for light mechs to achieve overly high DPS.

Hence, my response - that there are only a few mechs that can boat AP Gauss in quantities that might become problematic, and in those cases the high damage is balanced out by poor survivability. Thus, no need for a HSL.


TLDR: AP Gauss are only problems when mechs can take a lot of them, and the only mechs that can take a lot of them already have large drawbacks that balance it.
Last edited by ressenmacher; 2 hours ago
< >
Showing 1-15 of 15 comments
Per page: 1530 50