Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have uploaded a few clip to demonstrate the differences in behavior:
Scenario 1: Ground Before DAS Charging: The piece touches the ground before the player begins holding a direction to charge DAS. Lock delay resets with the first movement in the new direction. The piece "landing" sound plays to confirm that this movement has set lock delay to the maximum.
In the clip below, the piece is able to extend to 30 frames of lock delay a full 8 times, and locks on the 9th direction change. The piece "landing" sound confirming a lock delay reset only plays on the initial move of each DAS sweep.
https://www.youtube.com/watch?v=Izo1IjluJQw
Scenario 2A: DAS Charging Before Ground-To-Ground: The player begins holding a direction to charge DAS before the piece touches the ground. Lock delay does not reset with the first movement in the new direction; no confirmation sound is played.
In the clip below, note that the O piece locks on the 30th frame spent on the ground. The movement that begins when the timer reads 05"75 does not reset lock delay.
https://www.youtube.com/watch?v=Y_m3ZdWsiLs
Scenario 2B: DAS Charging Before Air-To-Ground: The piece is airborne. The player begins charging DAS. The piece begins moving. The piece touches the ground. The piece "landing" sound plays to confirm this movement has set lock delay to the maximum.
In the clip below, note that the airborne piece crossing the pillar via DAS locks on the 38th pass, not the 30th. This corresponds with 8 lock delay resets due to movement + 30 frames of natural lock delay. The piece "landing" sound plays 9 times: 8 times from movement resets + 1 time when natural lock delay begins counting.
https://www.youtube.com/watch?v=iz0fjf_wkz0
Given that Scenario 2B does reset lock delay due to DAS movements, I had expected that Scenario 2A would behave the same way.
It's simple enough to play around this by delaying inputs, but that option is aesthetically ugly to me.