TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE-

TETRIS® THE GRAND MASTER 4 -ABSOLUTE EYE-

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[Bug Report] The first movement of a piece does not reset lock delay timer if movement is from DAS in 20G
In 20G, a piece movement will not reset the lock delay timer if the movement comes from DAS (holding one direction for a period of time). I think it should reset the timer if it is the piece's first movement, however. Compare the two scenarios for Master 900-999:

Scenario One: A piece spawns on flat terrain while the player is holding neither direction. After the spawn, the player holds left; the piece will move left once and will reset the lock delay, and then the player has around 10 frames of total time from this position, one space left of neutral, for DAS to activate and the desired placement to be made.

Scenario Two: A piece spawns on flat terrain while the player has held a direction for 2 frames. After the spawn, the piece does not move at all until DAS activates, wherein the lock delay does not reset, and the player then has to go from the neutral position to the desired placement in much less than 10 frames.

The result is that despite the player showing better preparedness in the second situation, there is much less time to place the piece. It makes higher speeds feel strange, as if some pieces are locking arbitrarily more quickly than others. I do not think this is intended.

Thank you
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Showing 1-6 of 6 comments
Kitaru 1 May @ 5:51pm 
I agree with Mycophobia that this feels inconsistent. I would expect the first movement to reset lock delay, regardless of whether I pressed the direction before or after the piece has landed.

I have uploaded a few clip to demonstrate the differences in behavior:

Scenario 1: Ground Before DAS Charging: The piece touches the ground before the player begins holding a direction to charge DAS. Lock delay resets with the first movement in the new direction. The piece "landing" sound plays to confirm that this movement has set lock delay to the maximum.
In the clip below, the piece is able to extend to 30 frames of lock delay a full 8 times, and locks on the 9th direction change. The piece "landing" sound confirming a lock delay reset only plays on the initial move of each DAS sweep.
https://www.youtube.com/watch?v=Izo1IjluJQw

Scenario 2A: DAS Charging Before Ground-To-Ground: The player begins holding a direction to charge DAS before the piece touches the ground. Lock delay does not reset with the first movement in the new direction; no confirmation sound is played.
In the clip below, note that the O piece locks on the 30th frame spent on the ground. The movement that begins when the timer reads 05"75 does not reset lock delay.
https://www.youtube.com/watch?v=Y_m3ZdWsiLs

Scenario 2B: DAS Charging Before Air-To-Ground: The piece is airborne. The player begins charging DAS. The piece begins moving. The piece touches the ground. The piece "landing" sound plays to confirm this movement has set lock delay to the maximum.
In the clip below, note that the airborne piece crossing the pillar via DAS locks on the 38th pass, not the 30th. This corresponds with 8 lock delay resets due to movement + 30 frames of natural lock delay. The piece "landing" sound plays 9 times: 8 times from movement resets + 1 time when natural lock delay begins counting.
https://www.youtube.com/watch?v=iz0fjf_wkz0

Given that Scenario 2B does reset lock delay due to DAS movements, I had expected that Scenario 2A would behave the same way.
Last edited by Kitaru; 1 May @ 5:56pm
ElyD 3 May @ 2:18pm 
I have found this to be endlessly frustrating behavior and think it should really not work like that.
mycophobia 24 May @ 11:36am 
bump. please fix, master 900 is too hard because of this 😭
+1

It's simple enough to play around this by delaying inputs, but that option is aesthetically ugly to me.
Is this still the case with the latest patch? (1.7.0)
Kitaru 22 Jul @ 6:28pm 
Yes, the behavior is the same.
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