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I agree that it seems like attacks are being processed on a Stack; I noticed that if two attacks are sent before the opponent places a piece, the opponent receives attacks in a Last In First Out order. At the time I felt this differed from the mechanics and strategy of previous titles, but did not look into it more at the time.
Upon reviewing the behavior in TGM2, it seems that previous titles processed attacks in a Queue; if two attacks are sent before the opponent places a piece, the opponent receives them in First In First Out order.
While the priority is of course to fix the race condition, I would also like to say that I prefer the strategic implications of the attack queueing rules from TGM1-3.
In contrast, the queue mechanic requires lots of risk vs reward trade-offs and requires deep skill to achieve tricky garbage.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3465709628
The issue is caused by the 2 rows from the L-mino attack being pushed to the Stack before all 4 rows of the T-mino attack have popped. This type of attack pattern is effectively impossible to defend against with Big tetrominoes.