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Did someone found the solution ?
Setting DPI scaling behavior to Application didn't work. Anyways, setting to OpenGL over DX11 on a high end platform is a pretty sh*tty alternative. :/ And still no dev response.
It worked....does the mean the game is running in D3D12 or D3D10 which is causing compatibility issues?
EDIT: False flag. Unlike before, it works when it wants to. Any use of compatibility will cause the font gibberish problem. This is so frustrating.
When it does work in OpenGL or D3D9, its unplayable as no matter what its locked at 30fps and has A LOT of visual glitches including flickering lighting.
First hover over I Am Bread, then Click properties, after that click on local files, then click browse local files, click the I am Bread application itself and run it. (if this doesn't work run the program as administrator .
I had the same problem. Using the force OpenGL option is the only way I was able to start the game without a crash but the text was garbled and unreadable.
I found that if I simply cycled through the language option on the startup men (the British flag i.e. English) by clicking on that radio button until I got back to the British flag, that I was able to (magically) gain readable text in the menu that carried over to the rest of the game.
(Running a 1070Ti video card)
Also, doing this does not introduce the so-called "garbled text" problem, caused by OpenGL