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I think the scent mechanism is broken. If I have any meat they come to me ( or go away if I drop it) even if I havent got a scent marker ( 1 of the 3). That means that it is triggering based on scent, but then what is the purpose of the scent marker? to tell me that it is scent +1? that is useless. If they are going to trigger at all, then the scent marker should have something. I assume it is working as designed, I just would say the design is wrong.
Don't rely on scent marker. Before I enter the area where I expect wolves in the vicinity - I just tap '3' a few times to drop whatever I have that can possibly attract wolves. Yes, that means even one piece of cooked meat/fish gets eaten, and the remainder is dropped for future use. It's almost impossible to starve to death on Stalker or lower difficulty, so...
1 near the ML transition
1-2 near the BR transition
1 near the entrance to hat creek
1 on the tracks of west FM
2-3 near Spence
1 near the broken snow shelter in the south east
1 up the hill where the south-east transmitter is located
That is 8-13 expected. Usually 1 or 2 of those groups mentioned doesn't actually show up in any adventure through FM.
1 to 3 around Poarcher's - sometimes.
1 between Spencer and the new Prepper Bunker - in a place perfect for ambush, wolf in this area is new.
1 near the cave at left of Spencer's, close to Mouse Spawn area.
1 near the transition cave for Bleak Inlet.
1 in front - but a bit far; of the cave in the hill behind Poarcher's.
This in Interloper, in Staker the groups can be 3, even 4.
I agree with this assessment as well.
I was speaking mostly towards Stalker since the OP was complaining about wolf population and Stalker is where the wolves live. Expect around 10+ wolves to be active at any one time. In an open region like FM, expect at least one to always be in sight somewhere...
I haven't noticed any changes to the wolf population lately
But in Interloper I didn't noticed more wolfs than usual.
however they do seems to smell you from farther away than before even with a single piece of cooked meat on you.
Especially timberwolves. I could lure them to Bricklayer's Retreat for a safe kill, just by standing at the entrance while carrying a rabbit.
Also, spawn chance LOW seems does ♥♥♥♥ because i have the same wolf population as playing MEDIUM.
Yes, detection range was increase after TFTF, what sometimes play in wolves favor, sometimes in player favor, specially with the bear, that grow at distance that allow player run away. Due this beware of Moose areas, because when he detect you he charge.
That's pretty normal for ML (Interloper vanilla), It was worse in old previous versions, there was a time when there were wolves in front of Camp Office.
The 3 wolves in the lake alternate with 1 wolf, and alternate between front of the lake and back of the lake.
The 3 wolves in direction of derailment alternate between in front of wagons and behind wagons - in direction of the Dan; and sometimes are absent.
Going from Camp Office for Trappers you are subject to meet 3 wolves and 1 bear if don't choose well the path. Tip, keep high in the terrain.
Is not good idea carry meat, raw or cooked, between this two places.
i think thats a better solution. it can get tiresome when you kill loads of wolves only for them to respawn a couple days later. its just too easy like you said. its not really fun.