Servo
*Yuki* 28 May, 2015 @ 7:48pm
linux support?
^
< >
Showing 1-15 of 20 comments
godgiB  [developer] 28 May, 2015 @ 10:57pm 
We had that working. We just reduced our platforms to provide some focus. If there's interest, we can certainly get that working again.
scifidude79 30 May, 2015 @ 11:27am 
There's interest. Or, at least, there are two of us who are definitely interested. ;)

Though, it's hard to say how many people running Linux are even looking at this, since games without Linux support aren't suggested to people running Steam on Linux. I only saw it because I'm running Windows on this computer. However, only one of my computers has Windows, so I don't buy games without Linux support.
Tchey 30 Jun, 2015 @ 12:37pm 
I've changed computer this week, and i don't use dualboot anymore, only Linux. I forgot Servo was Windows only, so i can't play it, nooooo !

+1 Linux
Draco 30 Jun, 2015 @ 1:05pm 
Originally posted by godgiB:
We had that working. We just reduced our platforms to provide some focus. If there's interest, we can certainly get that working again.
Is the biggest problem having to QA test new builds on all platforms instead of just 1?
godgiB  [developer] 30 Jun, 2015 @ 9:56pm 
Originally posted by Draco:
Originally posted by godgiB:
We had that working. We just reduced our platforms to provide some focus. If there's interest, we can certainly get that working again.
Is the biggest problem having to QA test new builds on all platforms instead of just 1?

More or less. Adding a new platform isn't cheap, though it's not like adding Linux would be doing some other non-PC platform. Once we have all the stuff we think we need in for 1.0, we'll take a look at it.
Tchey 6 Jul, 2015 @ 9:54am 
It's not even starting with Wine / PlayOnLinux. Some other games do well with this option, but not Servo. I have other games to play, but i want Servo too...
godgiB  [developer] 6 Jul, 2015 @ 10:16am 
Originally posted by ( Tchey ):
It's not even starting with Wine / PlayOnLinux. Some other games do well with this option, but not Servo. I have other games to play, but i want Servo too...

I know we def have not tested that. Are you getting any servo.txt output at all?
Draco 6 Jul, 2015 @ 6:50pm 
If you decided you were definetly supporting mac and/or linux you could perhaps offer the untested native builds for them via steam beta branch opt ins. Because you can hide the branches behind passwords you'd be able to provide it only to people who read a post from one of you about how the other platforms aren't 100% supported yet, not tested etc. Maybe disable online for those builds so unforseen bugs don't ruin online play.

That's only if you were certain you were going to offer native builds eventually for other PC operating systems. If you did this I wouldn't advertise it, just quietly have builds available that people can check out.

Would people even want that? Completely untested experimental crossplatform branch with no online play but it at least runs natively? I only ever run windows so I have no skin in this game.
godgiB  [developer] 6 Jul, 2015 @ 9:33pm 
Originally posted by Draco:
If you decided you were definetly supporting mac and/or linux you could perhaps offer the untested native builds for them via steam beta branch opt ins. Because you can hide the branches behind passwords you'd be able to provide it only to people who read a post from one of you about how the other platforms aren't 100% supported yet, not tested etc. Maybe disable online for those builds so unforseen bugs don't ruin online play.

That's only if you were certain you were going to offer native builds eventually for other PC operating systems. If you did this I wouldn't advertise it, just quietly have builds available that people can check out.

Would people even want that? Completely untested experimental crossplatform branch with no online play but it at least runs natively? I only ever run windows so I have no skin in this game.

Servo has always been PC/Mac. And it cross-plays with Windows just fine. Always has.

We use the Steam branches every day;) Awesome feature. It's how we deploy our game for internal playtest.
Tchey 12 Aug, 2015 @ 2:24am 
Can you try not using "PC game" but "Windows game" instead, if your game is for Windows only ? Linux is a OS for the PC systems, just like Windows (and some minor other OS).

It should be "Win/Mac/Linux", not "PC/Mac/Linux".

When i see "game for PC" i always hope there is a Linux included in the "PC", but most of the time, it's only Windows (however, more and more developpers release their games to Linux too).

I think it has its importance for better understanding, but i also think it will be more important soon, when SteamOS and Vulcan and others will wake up.
godgiB  [developer] 12 Aug, 2015 @ 9:06am 
Originally posted by ( Tchey ):
Can you try not using "PC game" but "Windows game" instead, if your game is for Windows only ? Linux is a OS for the PC systems, just like Windows (and some minor other OS).

It should be "Win/Mac/Linux", not "PC/Mac/Linux".

When i see "game for PC" i always hope there is a Linux included in the "PC", but most of the time, it's only Windows (however, more and more developpers release their games to Linux too).

I think it has its importance for better understanding, but i also think it will be more important soon, when SteamOS and Vulcan and others will wake up.

Yes, fair point. I will pass that along to the folks who control that.
Tchey 19 Aug, 2015 @ 7:06am 
I didn't manage to launch the game on Linux with Wine/PlayOnLinux.

Anyone successful ?
Teodosio [GNU] 28 Aug, 2015 @ 12:48am 
+1 for GNU/Linux
will 24 Sep, 2015 @ 1:19pm 
+1 here as well! I'd say +3 actually because there are 3 Steam Linux gamers living in this household! :D Very excited about this possibility.
bluej100 24 Sep, 2015 @ 3:42pm 
+1, but I understand if you temporarily focus on your larger customer bases
< >
Showing 1-15 of 20 comments
Per page: 1530 50